Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

“It certainly serves gamers as an audience well and serves to show as a subject matter it has entered and challenges certain perceptions and attitudes. A maturity, not always prevalent but certainly evident and one that cannot be overlook going forward.” Continue reading Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

Gifts from America

“There is something, refreshingly quaint of a company that champions the physical presence and appeal of a flagship store of this type even if there is a logical argument to then increase the physical presence beyond a single city.” Continue reading Gifts from America

Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

“Once derided and overlooked, as an art form, digital design and development has evolved in a remarkably condensed period from it’s humbling beginnings to its current iteration. Arguably, subjectively the video game industry has reached somewhat of a zenith pertaining to graphical portrayal in its presentation with the cost in pursuit of a higher graphical image suffering from arguable diminishing returns.” Continue reading Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square

“Once, residence to the gentry the transformation of Leicester Square into one of London’s smaller but prestigious parks and retail locations has been transformative over the course of the past three hundreds, now a focal point for the West End and the associated entertainment and productions that precede its reputation.” Continue reading On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square