On Tour With Assassin’s Creed Syndicate: Whitehall to Parliament Square

“It is quite a cold, sterile location to visit beyond the attraction of the guards on duty, imposing in its design that isn’t reflected to the same degree within the game. Perhaps then best described as a loving homage to the this venue, done so for the right reasons but not how Horse Guards exists today.” Continue reading On Tour With Assassin’s Creed Syndicate: Whitehall to Parliament Square

Game Music For Your Consideration

“As a medium, arguably gaming which has only seen a real investment in budget and investment in the last couple of decades, certainly in the west to a consistent level has begun to see more memorable and cinematic soundtracks to challenge and rival those of its screen contemporaries and peers.” Continue reading Game Music For Your Consideration

The Art of Last of Us Review

“Now with the means to create these environments with ease, so the scope of the narrative has progressed, familiar structures and buildings shaped and evolved in their entirety and on occasion their degradation based on a plot need. Towards the end of the previous generation, software titles confined in their ability to a degree by hardware limitations shaped their narrative around a confined set path, creating the illusion of freedom and expanse whilst allowing the user to follow a set path emerged and engulfed within but never straying beyond the limitations enshrined in the design of the game. ” Continue reading The Art of Last of Us Review