End Of Days: Thoughts On Far Cry 5’s Endings

Originally posted on simpleek:
Concluding a video game can come with an array of emotions. There’s a sense of completion and satisfaction when you finally get to the point of seeing how the journey ends. You can be filled with a pang of longing and a bit of sorrow that there’s nothing more to do, except say goodbye. Or you can feel shock and anger over a conclusion you did not expect, a pay off that can feel like a colossal waste of time. Endings, especially in video games, can provoke a strong reaction from players. Far Cry 5’s two… Continue reading End Of Days: Thoughts On Far Cry 5’s Endings

The Art of Life Is Strange

” An aspect I enjoyed particularly about both these games was the attention to detail in creating individual and distinct personalities for characters that would often be forgotten or hidden in the background, each trope or personality type from the bully to the coward to the person hiding in the background is designed and brought to life with their own creative style and design.” Continue reading The Art of Life Is Strange

Most Anticipated Games of 2019

“Why exactly am I anticipating Ritual of the Night…? Well it’s a new metroidvania-style game from Koji Igarashi, the maker of numerous classic Castlevania games. In fact it’s basically a new Castlevania in everything but name, which naturally makes it right up my alley. The move to 3D environments and characters is a bit of a shame (since I loved the 2D sprite-work of the older games) but other than that things seem to be coming together nicely. Bloodstained is coming from a great pedigree and the game has been in development for a very long time now so I’m cautiously optimistic.” Continue reading Most Anticipated Games of 2019

12 Months, 12 Games: January – LA Noire

“One of the great features of LA Noire and also its most impactful for me was the motion capture of the bodies when you were undertaking your investigations and the very real, physical effect this had on me when playing this ‘game’. Because, the bodies looked so life-like and your interaction with them closely resembled how you would touch and handle another person there was a level of resonance and connectivity beyond anything I had experienced before and to this date with more modern titles and releases.” Continue reading 12 Months, 12 Games: January – LA Noire

Star Trek: Gaming’s Under Utilised Franchise – Part Two: The Present

“To look for a future direction for the franchise given its past predication to emulate its competitors you have to look at its competition and peers, large open world titles are the current vogue, and whilst this would restrict the location to a single planet and remove the need for a Starship as a means of transportation as a hub location in orbit it could serve a purpose” Continue reading Star Trek: Gaming’s Under Utilised Franchise – Part Two: The Present

Star Trek: Gaming’s Under Utilised Franchise – Part One: The Past

“uite simply, for the time I was astounded with the graphical presentation and faithfulness to the tone and nature of the series it was continuing. Gone was the crude introductory cut scenes, here we had, relatively, fleshed out movies in glorious three dimensions with the entire cast returning to voice their digital counterparts.” Continue reading Star Trek: Gaming’s Under Utilised Franchise – Part One: The Past