The Never Ending Game: Will Infinite Video Game Experiences Be The New Normal?

With Anthem soon to join the growing range and genre of games as a service a interesting and well written take on this topic. Personally, despite dabbling in this Tea I’m very much a single player gamer with the exception of close friends. Gaming is very much a decompression exercise at times and maintaining that somewhat false facade of the cool hip gamer is not my thing. An interesting take though on the industry’s attempt to reframe and develop titles for those who view it as a social experience.

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In the land of sequels, reboots, and remakes it’s beginning to be difficult to see anything having a definitive and decisive ending. We stretch out experiences for as long as we can. At times it can enhance a story to build upon what’s already there. Or it can be at the detriment of an already solid experience. Video games are the perfect entertainment medium to keep coming back to for new missions and boss fights to face at any time. Games like Destiny, Overwatch, and Fortnite are wildly successful because they’re games that don’t have an “ending” in any traditional sense of the word. Instead, they’re video games that are great for short bursts of gaming with the occasional new maps, characters, or events to participate in every few months or so. But as huge and popular these games are, does this mean we’re beginning to move away…

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