Sick Day Saviour

“I decided to tackle this challenge in the form of a personal log completed by Commander Shepherd following the spread of a virus aboard the Normandy and the conflict felt by the hero of the Mass Effect saga as his love and paramor Ashley Williams is inflicted to find a cure and save the day. I’ll concede there was a temptation to draw on some of the beats or emotions expressed during the sequence of events where Ashley was injured in the third game however I wanted to attempt something original and so created a fictional virus spread aboard the ship drawing parallels to some of the fervent nationalism in politics and the division between the human and alien species in this fictional universe. I look forward to checking out my competitors entry and if this my only participation in this event it was fun to flex my fictional writing skills.” Continue reading Sick Day Saviour

12 Months, 12 Games: July – Beyond: Two Souls

“This was my first experience with a title from Quantic Dream, having transitioned from the green team over the generational divide I’ll readily admit to being aware of the attitude and viewpoints towards these games on their original release but with no means to experience these titles being content to view them with a wistful fancy. Having made the transition, with these titles no longer in the cultural zeitgeist to the same extent as system exclusives such as Uncharted or The Last of Us it was only when compiling my list of games to accomplish and clear this year that Beyond came up as one of the contenders for my attention.” Continue reading 12 Months, 12 Games: July – Beyond: Two Souls

A Year of Blogging

“In contrast to the tribal almost hostile attitude found on other social media platforms and services, to date no one has been confrontational or challenging, I’ve yet to experience any hostility or negativity to the extent I’ve seen on other channels. It gives optimism civil discourse can return to some degree when people from different backgrounds come together and share and shape their opinions and viewpoints. As the industry matures and begins to tackle and confront many outstanding social issues permeating around society, I can only hope the respectable exchange of knowledge and opinion continues unabated.” Continue reading A Year of Blogging

The Art of Watchdogs – Book Review

“From Titan Books, publisher of The Art of Dead Space we reviewed last year and author Andy McVittie comes another video game art book, The Art of Watch Dogs a compendium text exploring the world and mythology of this near future, open world presentation of the Windy City and a review of the art work and character development that brought this new franchise to life over the generational console divide. As with the game of its namesake the tone and presentation alludes to a complex technological narrative, the limited text and information presented in an almost coded binary fashion with the various subsections and chapters broken down into a functional manner” Continue reading The Art of Watchdogs – Book Review

Sunshine Blogger Award

“I’ve tackled a few of these in the last six months, most recently around gaming when I tackled the Gamer Tag with a list of questions designed to reveal a little more about yourself from A Geek Girls Guide. This set of questions covers an intriguing range of topics and subjects I’ve discussed in some detail over the months and ones that I always enjoy writing about and challenging myself to answer from gaming music and art to more moralistic decisions. So without further delay, let’s get down to business and answer these questions as set by Kelly.” Continue reading Sunshine Blogger Award

Watchdogs: 5th Anniversary Retrospective

“Released in May 2014 from Ubisoft’s Montreal Studio, a game’s house that has become synonymous with games of this genre and style, assisting, perhaps even instrumental in the formation of some notable and expansive open world franchises including the Assassin’s Creed series and the Far Cry games following the first title from Crytek, Watch Dogs was an original Intellectual Property, IP, that attempted to shift the studios traditional focus from historic or environmental open world titles and establish a new series of games in a modern urban location. ” Continue reading Watchdogs: 5th Anniversary Retrospective