Game of the Decade

“As this decade draws to a close, and the realisation over 20 years have now passed since we saw in the new millenium, its time to reflect back on the last ten years of video games and cherry pick a few jewels from each year.” Continue reading Game of the Decade

A Visit to The Comic Store

“Situated in the small shopping precinct of Abbey Mews, this refuge for those looking for answers and inspiration beyond the mystical arts, or even including those, is a nivana for comic book and popular culture fans with a wealth of treasures from across the broad spectrum of the so called geek culture that exists today” Continue reading A Visit to The Comic Store

Searching for my Hatoful Boyfriend in all the wrong places

” I sort of, enjoyed the whimsical nature of existing within a world of intellectual high thinking birds, whilst perhaps the adoption of human characteristics allowed certain familiarities to foster, the continual use of stock footage of the creatures in their natural form rendered any romantic sensibilities moot. ” Continue reading Searching for my Hatoful Boyfriend in all the wrong places

12 Months, 12 Games: November– Bound

“That said, the level of interaction is enjoyable and memorable for the sheer joy of existing within these beautiful, uniquely distinctive worlds and levels you inhabit for the duration of the game.” Continue reading 12 Months, 12 Games: November– Bound

30 Day Challenge Day Twelve: Favourite video game (or video game series)?

“With broadband a relatively scarce commodity at that period of time removing the availability of cheap and quick disposable titles and a distinct lack of full games on release, I picked up that box like Charlie and his Wonka Bar and made my purchase.” Continue reading 30 Day Challenge Day Twelve: Favourite video game (or video game series)?

12 Months, 12 Games: September – Never Alone

“We live in a world where so often when we come together our communal exchanges are formed around sharing stories amongst each other, factual accounts of our recent history for example, to use this mechanic in a gaming structure was a novel and pleasing change from the usual artificially contrived perils and menace encountered typically in video games.” Continue reading 12 Months, 12 Games: September – Never Alone

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts

Capcom Design Works Early Days – Book Review

“Hey, take it easy. My name is Leon. I’m under the President’s order to rescue you” Leon S. Kennedy, Resident Evil 4 Continuing a celebration of Japanese gaming and culture in August following our recent trip to the Manga Exhibition … Continue reading Capcom Design Works Early Days – Book Review

12 Months, 12 Games: June – Journey

“To an extent, with the exception of the opening screen I had experienced very little of the game since its release in 2012, and having transition from Microsoft to Sony on this current generation of consoles, to date this was one of the titles I wanted to experience in its purest form with no expectations or spoilers clouding my judgement.  To use a slight, adage, I wanted to experience this Journey how others viewed this game on its release, no strategy or input to direct my actions or shape my experience.” Continue reading 12 Months, 12 Games: June – Journey

Ubisoft E3: Watch Dogs Legion

“Looking at the reveal trailer and gameplay walkthrough, taking these with a certain amount of trepidation of course as early release videos and trailers can often mislead of mask a broken or unfinished product, they suggest a faithful interpretation of the city. Starting in the instantly familiar haunt of Piccadilly Circus my first mental note was the abundance of traffic and population in the surrounding areas as you explore the heart of Westminster” Continue reading Ubisoft E3: Watch Dogs Legion