The Art of Last of Us Review

“Now with the means to create these environments with ease, so the scope of the narrative has progressed, familiar structures and buildings shaped and evolved in their entirety and on occasion their degradation based on a plot need. Towards the end of the previous generation, software titles confined in their ability to a degree by hardware limitations shaped their narrative around a confined set path, creating the illusion of freedom and expanse whilst allowing the user to follow a set path emerged and engulfed within but never straying beyond the limitations enshrined in the design of the game. ” Continue reading The Art of Last of Us Review

Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

“Once derided and overlooked, as an art form, digital design and development has evolved in a remarkably condensed period from it’s humbling beginnings to its current iteration. Arguably, subjectively the video game industry has reached somewhat of a zenith pertaining to graphical portrayal in its presentation with the cost in pursuit of a higher graphical image suffering from arguable diminishing returns.” Continue reading Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

The Art Of Horizon Zero Dawn Review

“In pursuit of the wider narrative, the necessity by design and of nature to embrace and explore the wider themes present, often the minutiae and nuance of the detail is overshadowed by the same structure. The themes and mysticism of the Old Ones, slowly revealed through the course of the narrative is explored and realised in more detail as the development and design process of regressing the urban environment transforms the familiar metropolis to a decayed, ruined landscape” Continue reading The Art Of Horizon Zero Dawn Review