On Tour With Game of Thrones in Malta

“This month I was fortunate to visit the former British colony of Malta and Gozo, a relatively small trinity of islands to the west of Sicily and Italy that was both instantly familiar due to the prevalence of British chains and infrastructure across both the islands. However, if you knew where to look as a fan of the series there was a great deal to see and explore.” Continue reading On Tour With Game of Thrones in Malta

Detroit: Become Human Review

“We observed the notion in Beyond: Two Souls your decisions had repercussions on the outcome, certainly this concept has evolved and expanded in Detroit: Become Human with every decision and action in the entirety of the campaign having a major effect on the final outcome.” Continue reading Detroit: Become Human Review

Guilty Pleasure – Final Countdown

“I’ve always held a certain penchant for science fiction, in whatever guise or form it presents itself. The allure of the future and progression, ever forward and upward into the cosmos or the realms of our imagination. I adore the ideas this genre presents, the infinite array of possibilities to explore and discuss, to break down and moralise over, one of which of course is the notion of time travel and the various quandaries and perspectives taken in such an event. Final Countdown is at its heart a narrative fixed around the morality of time travel and the impact of your actions on historical settings and your present day circumstance. ” Continue reading Guilty Pleasure – Final Countdown

Financial Incentive and Reward in Video Games: Part Two – Disposable Income

“Money and finance was in its infancy in Western gaming culture, a rudimentary approximation of capitalism with the notion of earned income and market economies competing for your wealth, but no market forces driving creative destruction or associatory evolution, in contrast in the East, Korea was evolving its approach to technology and finance, an impact that wouldn’t be felt for over a decade in our supposedly advanced and developed society.” Continue reading Financial Incentive and Reward in Video Games: Part Two – Disposable Income

The Gamer Tag – Tagged

“Sometimes its important to contemplate the more deeper and profound meanings of life’s existence, on other occasions it’s fun to just sit back and reflect on a hobby or pastime. Today is one such day and as such I felt intrigued to answer the Gamer Tag from A Geek Girl’s Guide having read the most recent contribution from The Hannie Corner on the topic and set out to reveal a little more about my personal gaming habits and hobbies. On reflection, some questions were a little easier to answer given the somewhat singular nature but others required a little delving into the subconscious to answer truthfully. Either way, an enjoyable few moments to reflect on some of my more enjoyable titles and releases and give a little insight into my own personal tastes.” Continue reading The Gamer Tag – Tagged

12 Months, 12 Games: April – Old Man’s Journey

Released in the spring of 2017 by Austrian studio Broken Rules, a small independent studio based in Vienna with an ethos of producing meaningful gaming experiences, if ever an epitome and demonstration of a game as a form of artistry is needed I can think of no other recent title that so ably demonstrates that than Old Man’s Journey, whose every nuanced progressive moment is simply breath-taking to behold. Despite a relatively short run time, every location and vista, mountain climbed and town visited was a unique and memorable experience with an artistic style bordering on pastel creating a crescendo of colour and presenting an almost ethereal world to explore and reside within, for ever so short a time. Continue reading 12 Months, 12 Games: April – Old Man’s Journey

Financial Incentive and Reward in Video Games: Part One -The vaults of history.

“Money, wealth could be use for its intended and recognised real world application not to extend your health, with the associatory cost/benefit decision-making process, to conserve your resource to utilise and bargain for at a later date or consume in the here and now and enjoy the brief satisfaction found.” Continue reading Financial Incentive and Reward in Video Games: Part One -The vaults of history.

Platform or Publisher? (EU) Decide – Article 13 and its repercussions

“Today marked a significant shift in the digital culture with the passing of Article 13 within the European Union, legislation designed to limit and control the release and availability of copyrighted and created content on social media platforms. Fundamentally it changes the perception and approach from Government towards these technology companies once viewed as platforms, digital utility firms unaccountable for content on their platforms and effectively passing any accountability to the user.” Continue reading Platform or Publisher? (EU) Decide – Article 13 and its repercussions

12 Months, 12 Games: February – Firewatch

“For me, the lasting impression I took of the game playing as Henry was a broken and hurt individual who had sacrificed a great deal for the woman he loves, perhaps loved. The Forest presented a chance to heal and find peace in his soul and in the choices he had made.” Continue reading 12 Months, 12 Games: February – Firewatch

The Heroes of Heroism & The Crystal Tomb – Dungeons and Dragons Sunday

“Thankfully the heroes were relatively unscathed and pushed forward although the path to freedom and their escape was relatively obscured and hidden immediately. With the promise of treasure and a good few enemies to krump the heroes pushed forward deeper into the unknown. immediately, it became clear the threats to the group were immense with challenges presenting themselves immediately, a shrinking room, a crumbling bridge, even a crushing orange colored boulder the path to freedom and escape was a dangerous adventure awaiting the heroes with every perilous step.” Continue reading The Heroes of Heroism & The Crystal Tomb – Dungeons and Dragons Sunday