“Star Trek: The Adventure opened on the 18th December 2002 to coincide with the release of the last Next Generation era film, Nemesis. An interactive temporary exhibit constructed and situated in London’s Hyde Park over the festive period and running for over six months into the following Spring, the exhibition was modelled on the Star Trek Experience in Las Vegas and was a showcase of interactive exhibits, props and sets from the various series and iterations of the series to date and of course a wealth of merchandise to buy” Continue reading Star Trek: The Adventure – Review
“In 2018 I set out to revive this project, an ambition to work as a collaboration between friends in bringing our vision of the gaming industry to life across a variety of platforms and media. My element, the written content came to fruition last summer as I begun in earnest to craft content and material based on my attempt at objective reviews of existing purchased media in addition to more subjective opinion based articles on the industry as a whole” Continue reading A Year in Review 2019
“movie soundtracks and scores can set the tone and emotive stance of the film in question” Continue reading 30 Day Challenge Day Twenty Eight: Favourite Movie Soundtrack?
“Greater minds and authors have been debating and formulating the definition of the ‘Superhero’ ever since the terminology entered the modern lexicon of our language. What defines a superhero is largely an objective list of characteristics to consider and appraise of a fictional persona.” Continue reading 30 Day Challenge Day Twenty Seven: Favourite Superhero?
“With broadband a relatively scarce commodity at that period of time removing the availability of cheap and quick disposable titles and a distinct lack of full games on release, I picked up that box like Charlie and his Wonka Bar and made my purchase.” Continue reading 30 Day Challenge Day Twelve: Favourite video game (or video game series)?
“We live in a world where so often when we come together our communal exchanges are formed around sharing stories amongst each other, factual accounts of our recent history for example, to use this mechanic in a gaming structure was a novel and pleasing change from the usual artificially contrived perils and menace encountered typically in video games.” Continue reading 12 Months, 12 Games: September – Never Alone
“I decided to tackle this challenge in the form of a personal log completed by Commander Shepherd following the spread of a virus aboard the Normandy and the conflict felt by the hero of the Mass Effect saga as his love and paramor Ashley Williams is inflicted to find a cure and save the day. I’ll concede there was a temptation to draw on some of the beats or emotions expressed during the sequence of events where Ashley was injured in the third game however I wanted to attempt something original and so created a fictional virus spread aboard the ship drawing parallels to some of the fervent nationalism in politics and the division between the human and alien species in this fictional universe. I look forward to checking out my competitors entry and if this my only participation in this event it was fun to flex my fictional writing skills.” Continue reading Sick Day Saviour
“Equally, beyond the narrative structure, a great deal of praise is quite rightfully directed towards this game for the portrayal of the human condition, a somewhat vague notion but one in this context that relates to the various stages of the human existence in terms of growth, mortality, emotionality and conflict amongst others. From the opening moments of the game you find yourself as a child, protected by the confines and restrictions of the forest, who through circumstance and legend finds himself on a journey beyond the confines of anything he has known, to the world out there and the many dangers and challenges that present themselves.” Continue reading Video Game Literary Classics: The Legend of Zelda – Ocarina of Time
“For me, the lasting impression I took of the game playing as Henry was a broken and hurt individual who had sacrificed a great deal for the woman he loves, perhaps loved. The Forest presented a chance to heal and find peace in his soul and in the choices he had made.” Continue reading 12 Months, 12 Games: February – Firewatch
“In riding a horse, we borrow freedom.” ~ Helen Thompson My first, emotional, companionship connection to a mount, certainly in the digital gaming era came through Nintendo’s 1998 seminal title Ocarina of Time and the bond you forge through adversity and perseverance with Epona from captivity to conquest. To conceptualize this moment it wasn’t the first time I remember riding an animal or beast in a video game, that left a lasting impression. Indeed the earliest memories I have go back to Golden Axe and riding one of the dragon mounts captured through combat. Or perhaps earlier as Mario riding … Continue reading My Noble Steed