30 Day Challenge Day Five: What is the geekiest thing you’ve ever done?

“It’s probably the most geeky action I’ve undertaken where I’ve taken the base product, in this case Assassin’s Creed Syndicate and invested significant time and effort to produce content with no measurable benefit to anyone else really besides myself that I know of. ” Continue reading 30 Day Challenge Day Five: What is the geekiest thing you’ve ever done?

12 Months, 12 Games: October– Until Dawn

“As events unfold they attempt to survive the night coming up against a variety of threats and menace which in truth will be familiar to anyone who has watched a slasher movie over the last two decades. Who survives to the end is entirely dependent on your actions and decisions, the game adapts the narrative to fit someone’s death” Continue reading 12 Months, 12 Games: October– Until Dawn

Visiting the Pokemon Centre, London

“The temptation to spend beyond your means, especially after such a long wait was of course a tempting prospect and for the sake of clarity and disclosure, I’ve openly admitted and talked about planning in visits to Nintendo World on any trip to New York for their vast quantities of merchandise available so I won’t hold myself to any virtuous levels” Continue reading Visiting the Pokemon Centre, London

Mafia 3 Review

“Race plays a central role in this title but it would be a disservice to present or paint this as a game entirely devoted to tackling or being a representation of racism alone, to hold as the pinnacle measure of this issue” Continue reading Mafia 3 Review

12 Months, 12 Games: September – Never Alone

“We live in a world where so often when we come together our communal exchanges are formed around sharing stories amongst each other, factual accounts of our recent history for example, to use this mechanic in a gaming structure was a novel and pleasing change from the usual artificially contrived perils and menace encountered typically in video games.” Continue reading 12 Months, 12 Games: September – Never Alone

The Art of Detroit: Become Human Digital Review

“There is a certain, synergetic inevitability between the original game of its name sake and The Art of Detroit Become Human released as a deluxe digital package alongside a soundtrack and the title itself. I adore the physicality and primal joy of opening and enjoying physical art books, a welcome addition to any title that allows you to explore and enter the worlds of these digital realms. ” Continue reading The Art of Detroit: Become Human Digital Review

Detroit: Become Human Review

“We observed the notion in Beyond: Two Souls your decisions had repercussions on the outcome, certainly this concept has evolved and expanded in Detroit: Become Human with every decision and action in the entirety of the campaign having a major effect on the final outcome.” Continue reading Detroit: Become Human Review

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts