London Film and Comic Con 2019

“This show was definitely more centred around the guests and actors they had attracted from a variety of genres and shows. It fulfilled my intention of meeting a number of Star Trek stars this year in addition to attending and enjoying the various panels, an added bonus.” Continue reading London Film and Comic Con 2019

Ubisoft E3: Watch Dogs Legion

“Looking at the reveal trailer and gameplay walkthrough, taking these with a certain amount of trepidation of course as early release videos and trailers can often mislead of mask a broken or unfinished product, they suggest a faithful interpretation of the city. Starting in the instantly familiar haunt of Piccadilly Circus my first mental note was the abundance of traffic and population in the surrounding areas as you explore the heart of Westminster” Continue reading Ubisoft E3: Watch Dogs Legion

Comic Con London 2019: Bag of Swag

“With a plethora of exhibits and attractions to enjoy and entertain, from the panels and platforms for the performing artists to a whole range of merchandise stands selling everything from gaming statues to scented candles and bath oils and everything and anything in between. For better or for worse, Comic Con represents an opportunity for fans of a broad spectrum of genres to come together to find commonality and cause with those of a similar disposition, to express themselves in costume for example to whatever degree they wish. ” Continue reading Comic Con London 2019: Bag of Swag

Comic Con London 2019: My First Convention

“What made the experience tolerable if not enjoyable was the strange sensation of queuing with a variety of characters in my immediate vicinity from Avengers to Indiana Jones, wrestlers, game heroes, those in spandex, those in fun t shirts, all sexualities, creeds and colours, everyone representing the best aspects of themselves and yet conforming to the English tradition of orderly queues.” Continue reading Comic Con London 2019: My First Convention

The Tower of London during the Great War

“This inspired me to go back and visit this subject I have talked about in-depth one last time to compare and contrast the digital and electronic versions of the same event and period, a comparison I hadn’t look to explore previously when attempting to frame identical shots and images from the historical to the contemporary worlds due to the lack of real world historical photos.” Continue reading The Tower of London during the Great War

On Tour With Assassin’s Creed Syndicate: The Tower of London to Tower Bridge

“For those familiar with the world of Syndicate the Tower is a location accessible when you have passed through the Temporal Glitch depositing your chosen protagonist before Tower Bridge in its glory to the East and the Tower itself to the North. Whilst the predominant majority of the games historical time frame is set around the Victorian era of Queen Victoria, this portion of the narrative is set around the First World War creating a slightly different atmosphere and character of the city, on the surface at the very least.” Continue reading On Tour With Assassin’s Creed Syndicate: The Tower of London to Tower Bridge

On Tour With Assassin’s Creed Syndicate: Whitehall to Parliament Square

“It is quite a cold, sterile location to visit beyond the attraction of the guards on duty, imposing in its design that isn’t reflected to the same degree within the game. Perhaps then best described as a loving homage to the this venue, done so for the right reasons but not how Horse Guards exists today.” Continue reading On Tour With Assassin’s Creed Syndicate: Whitehall to Parliament Square

Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

“It certainly serves gamers as an audience well and serves to show as a subject matter it has entered and challenges certain perceptions and attitudes. A maturity, not always prevalent but certainly evident and one that cannot be overlook going forward.” Continue reading Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

“Once derided and overlooked, as an art form, digital design and development has evolved in a remarkably condensed period from it’s humbling beginnings to its current iteration. Arguably, subjectively the video game industry has reached somewhat of a zenith pertaining to graphical portrayal in its presentation with the cost in pursuit of a higher graphical image suffering from arguable diminishing returns.” Continue reading Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square

“Once, residence to the gentry the transformation of Leicester Square into one of London’s smaller but prestigious parks and retail locations has been transformative over the course of the past three hundreds, now a focal point for the West End and the associated entertainment and productions that precede its reputation.” Continue reading On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square