Star Trek: Gaming’s Under Utilised Franchise – Part Two: The Present

“To look for a future direction for the franchise given its past predication to emulate its competitors you have to look at its competition and peers, large open world titles are the current vogue, and whilst this would restrict the location to a single planet and remove the need for a Starship as a means of transportation as a hub location in orbit it could serve a purpose” Continue reading Star Trek: Gaming’s Under Utilised Franchise – Part Two: The Present

Star Trek: Gaming’s Under Utilised Franchise – Part One: The Past

“uite simply, for the time I was astounded with the graphical presentation and faithfulness to the tone and nature of the series it was continuing. Gone was the crude introductory cut scenes, here we had, relatively, fleshed out movies in glorious three dimensions with the entire cast returning to voice their digital counterparts.” Continue reading Star Trek: Gaming’s Under Utilised Franchise – Part One: The Past