Biohazard 4 Soundtrack Book Review

“The Soundtrack Book released in Japan as an accompanying piece of merchandise to the game was a surprising find, admittedly a somewhat mystery package in a store selling a wide variety of gaming memorabilia but one given its name was recognisable and the curiosity towards a Soundtrack Songbook was a strong one. ” Continue reading Biohazard 4 Soundtrack Book Review

Weaponry of Resident Evil

“Barry Burton, Resident Evil

One of the fundamental aspects of the Resident Evil series has been its reliance and portrayal of weaponry, principally guns over the course of its history. As a structural mechanic, their inclusion and prevalence has worked to both serve as a defensive measure against the hordes of the undead but in equal measure has fundamentally shifted the narrative tone from that of survival to onslaught especially in the seventh generation titles with the release of Resident Evil 4 and 5. My experience of both these titles in my first play through a taught and menacing experience but as you came to unlock and upgrade your weapons the experience changed, gone the fear and dread of facing the larger monsters and demons, now replaced with a cavalier and brazen attitude of defiance and might.” Continue reading Weaponry of Resident Evil

The Gamer Tag – Tagged

“Sometimes its important to contemplate the more deeper and profound meanings of life’s existence, on other occasions it’s fun to just sit back and reflect on a hobby or pastime. Today is one such day and as such I felt intrigued to answer the Gamer Tag from A Geek Girl’s Guide having read the most recent contribution from The Hannie Corner on the topic and set out to reveal a little more about my personal gaming habits and hobbies. On reflection, some questions were a little easier to answer given the somewhat singular nature but others required a little delving into the subconscious to answer truthfully. Either way, an enjoyable few moments to reflect on some of my more enjoyable titles and releases and give a little insight into my own personal tastes.” Continue reading The Gamer Tag – Tagged

Financial Incentive and Reward in Video Games: Part One -The vaults of history.

“Money, wealth could be use for its intended and recognised real world application not to extend your health, with the associatory cost/benefit decision-making process, to conserve your resource to utilise and bargain for at a later date or consume in the here and now and enjoy the brief satisfaction found.” Continue reading Financial Incentive and Reward in Video Games: Part One -The vaults of history.

The Tower of London during the Great War

“This inspired me to go back and visit this subject I have talked about in-depth one last time to compare and contrast the digital and electronic versions of the same event and period, a comparison I hadn’t look to explore previously when attempting to frame identical shots and images from the historical to the contemporary worlds due to the lack of real world historical photos.” Continue reading The Tower of London during the Great War

12 Months, 12 Games: February – Firewatch

“For me, the lasting impression I took of the game playing as Henry was a broken and hurt individual who had sacrificed a great deal for the woman he loves, perhaps loved. The Forest presented a chance to heal and find peace in his soul and in the choices he had made.” Continue reading 12 Months, 12 Games: February – Firewatch

Love In The Open World

“With the traditional frivolities of Valentines upon us I’ve taken it upon myself to look at some basic actions and mechanics open world games, the most resplendent environments available to the discerning gamer in our current generation can undertake in their future endeavours.” Continue reading Love In The Open World

Exploring the Elements: Water

“Games such as Endless Ocean allude to that sensation and present a world or environment where you can envision and even imagine that feeling but no game has come anywhere close to that feeling when you submerge and feel that sense of freedom and tension evaporating beneath the surface. Instead, whether intentionally or not, modern games have instead opted to focus on the grandeur of the vision and environment.” Continue reading Exploring the Elements: Water

Most Anticipated Games of 2019

“Why exactly am I anticipating Ritual of the Night…? Well it’s a new metroidvania-style game from Koji Igarashi, the maker of numerous classic Castlevania games. In fact it’s basically a new Castlevania in everything but name, which naturally makes it right up my alley. The move to 3D environments and characters is a bit of a shame (since I loved the 2D sprite-work of the older games) but other than that things seem to be coming together nicely. Bloodstained is coming from a great pedigree and the game has been in development for a very long time now so I’m cautiously optimistic.” Continue reading Most Anticipated Games of 2019

A Gaming Year in Review 2018

“From a legitimate artistic exhibition that showcased the talents of the development teams and the political maturity games software finds itself charting, to a return visit to one of my favourite global stores and concluding with a behemoth release that in truth continues to both impress and frustrate in equal measures.” Continue reading A Gaming Year in Review 2018