“The Art of Assassin’s Creed Unity is the next in the series of supporting art books for the Assassin’s Creed series of games from Ubisoft. Featuring over 300 individual images from sketches, concept art to character and environmental development, it is a showcase of the design process from concept to final realisation.” Continue reading The Art of Assassin’s Creed: Unity – Review
“From Titan Books, released in January 2017 by 2K, The Art of Mafia 3 is a showcase of the development behind the design and creation of the third entry in the Mafia series, the creation of the fictional city of New Bordeaux, drawing influence and inspiration from New Orleans in America’s south. ” Continue reading The Art of Mafia 3 – Book Review
“With broadband a relatively scarce commodity at that period of time removing the availability of cheap and quick disposable titles and a distinct lack of full games on release, I picked up that box like Charlie and his Wonka Bar and made my purchase.” Continue reading 30 Day Challenge Day Twelve: Favourite video game (or video game series)?
“It’s probably the most geeky action I’ve undertaken where I’ve taken the base product, in this case Assassin’s Creed Syndicate and invested significant time and effort to produce content with no measurable benefit to anyone else really besides myself that I know of. ” Continue reading 30 Day Challenge Day Five: What is the geekiest thing you’ve ever done?
“Race plays a central role in this title but it would be a disservice to present or paint this as a game entirely devoted to tackling or being a representation of racism alone, to hold as the pinnacle measure of this issue” Continue reading Mafia 3 Review
“From Titan Books, publisher of The Art of Dead Space we reviewed last year and author Andy McVittie comes another video game art book, The Art of Watch Dogs a compendium text exploring the world and mythology of this near future, open world presentation of the Windy City and a review of the art work and character development that brought this new franchise to life over the generational console divide. As with the game of its namesake the tone and presentation alludes to a complex technological narrative, the limited text and information presented in an almost coded binary fashion with the various subsections and chapters broken down into a functional manner” Continue reading The Art of Watchdogs – Book Review
“Released in May 2014 from Ubisoft’s Montreal Studio, a game’s house that has become synonymous with games of this genre and style, assisting, perhaps even instrumental in the formation of some notable and expansive open world franchises including the Assassin’s Creed series and the Far Cry games following the first title from Crytek, Watch Dogs was an original Intellectual Property, IP, that attempted to shift the studios traditional focus from historic or environmental open world titles and establish a new series of games in a modern urban location. ” Continue reading Watchdogs: 5th Anniversary Retrospective
“It tried something different with its approach without testing the boundaries of acceptability, will the direction for a sequel be to a game as a service, always online, always pushing for connections to others, perhaps. Therefore, lets grant Dragon Age Inquisition in its fifth anniversary year a nod of appreciation for being a fitting tribute to a game of its type. A divisive game on its release but one that has found renewed favour wherever the Inquisition forms across the lands.” Continue reading Dragon Age: Inquisition – 5th Anniversary Retrospective
“Having enjoyed its predecessor True Crime on the Gamecube a generation prior, for a Nintendo devotee my one true immersion into the open world action adventure titles missing out on the grandeur of the Grand Theft Auto series, I was intrigued about the possibility of following up both its style and gameplay with the added resources and power of the seventh generation of hardware.” Continue reading 12 Months, 12 Games: May – Sleeping Dogs