The Art of Detroit: Become Human Digital Review

“There is a certain, synergetic inevitability between the original game of its name sake and The Art of Detroit Become Human released as a deluxe digital package alongside a soundtrack and the title itself. I adore the physicality and primal joy of opening and enjoying physical art books, a welcome addition to any title that allows you to explore and enter the worlds of these digital realms. ” Continue reading The Art of Detroit: Become Human Digital Review

Detroit: Become Human Review

“We observed the notion in Beyond: Two Souls your decisions had repercussions on the outcome, certainly this concept has evolved and expanded in Detroit: Become Human with every decision and action in the entirety of the campaign having a major effect on the final outcome.” Continue reading Detroit: Become Human Review

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts

Sick Day Saviour

“I decided to tackle this challenge in the form of a personal log completed by Commander Shepherd following the spread of a virus aboard the Normandy and the conflict felt by the hero of the Mass Effect saga as his love and paramor Ashley Williams is inflicted to find a cure and save the day. I’ll concede there was a temptation to draw on some of the beats or emotions expressed during the sequence of events where Ashley was injured in the third game however I wanted to attempt something original and so created a fictional virus spread aboard the ship drawing parallels to some of the fervent nationalism in politics and the division between the human and alien species in this fictional universe. I look forward to checking out my competitors entry and if this my only participation in this event it was fun to flex my fictional writing skills.” Continue reading Sick Day Saviour

12 Months, 12 Games: July – Beyond: Two Souls

“This was my first experience with a title from Quantic Dream, having transitioned from the green team over the generational divide I’ll readily admit to being aware of the attitude and viewpoints towards these games on their original release but with no means to experience these titles being content to view them with a wistful fancy. Having made the transition, with these titles no longer in the cultural zeitgeist to the same extent as system exclusives such as Uncharted or The Last of Us it was only when compiling my list of games to accomplish and clear this year that Beyond came up as one of the contenders for my attention.” Continue reading 12 Months, 12 Games: July – Beyond: Two Souls

Sunshine Blogger Award

“I’ve tackled a few of these in the last six months, most recently around gaming when I tackled the Gamer Tag with a list of questions designed to reveal a little more about yourself from A Geek Girls Guide. This set of questions covers an intriguing range of topics and subjects I’ve discussed in some detail over the months and ones that I always enjoy writing about and challenging myself to answer from gaming music and art to more moralistic decisions. So without further delay, let’s get down to business and answer these questions as set by Kelly.” Continue reading Sunshine Blogger Award

12 Months, 12 Games: May – Sleeping Dogs

“Having enjoyed its predecessor True Crime¬† on the Gamecube a generation prior, for a Nintendo devotee my one true immersion into the open world action adventure titles missing out on the grandeur of the Grand Theft Auto series, I was intrigued about the possibility of following up both its style and gameplay with the added resources and power of the seventh generation of hardware.” Continue reading 12 Months, 12 Games: May – Sleeping Dogs

Biohazard 4 Soundtrack Book Review

“The Soundtrack Book released in Japan as an accompanying piece of merchandise to the game was a surprising find, admittedly a somewhat mystery package in a store selling a wide variety of gaming memorabilia but one given its name was recognisable and the curiosity towards a Soundtrack Songbook was a strong one. ” Continue reading Biohazard 4 Soundtrack Book Review

Financial Incentive and Reward in Video Games: Part Two – Disposable Income

“Money and finance was in its infancy in Western gaming culture, a rudimentary approximation of capitalism with the notion of earned income and market economies competing for your wealth, but no market forces driving creative destruction or associatory evolution, in contrast in the East, Korea was evolving its approach to technology and finance, an impact that wouldn’t be felt for over a decade in our supposedly advanced and developed society.” Continue reading Financial Incentive and Reward in Video Games: Part Two – Disposable Income

May the 4th Be With You – A Brief Recollection

“I have a great deal of fond memories gathering at one of the teams houses finding the sound file folders for one of the specific pilots then re-recording the dialogue with whatever came to mind, some original, others entire riffs from films and movies we enjoyed at the time. ” Continue reading May the 4th Be With You – A Brief Recollection