The Art of Assassin’s Creed: Unity – Review

“The Art of Assassin’s Creed Unity is the next in the series of supporting art books for the Assassin’s Creed series of games from Ubisoft. Featuring over 300 individual images from sketches, concept art to character and environmental development, it is a showcase of the design process from concept to final realisation.” Continue reading The Art of Assassin’s Creed: Unity – Review

Plague Inc. – iOS/Android Review

Indeed, the central premise of the game is simple, you are the virus itself, growing and responding to changing conditions with the objective to destroy all life as we know it. Through a series of mechanisms you evolve and adapt to varying conditions and attempts to curtail your progress by the international community Continue reading Plague Inc. – iOS/Android Review

30 Day Challenge Day Twelve: Favourite video game (or video game series)?

“With broadband a relatively scarce commodity at that period of time removing the availability of cheap and quick disposable titles and a distinct lack of full games on release, I picked up that box like Charlie and his Wonka Bar and made my purchase.” Continue reading 30 Day Challenge Day Twelve: Favourite video game (or video game series)?

Financial Incentive and Reward in Video Games: Part Two – Disposable Income

“Money and finance was in its infancy in Western gaming culture, a rudimentary approximation of capitalism with the notion of earned income and market economies competing for your wealth, but no market forces driving creative destruction or associatory evolution, in contrast in the East, Korea was evolving its approach to technology and finance, an impact that wouldn’t be felt for over a decade in our supposedly advanced and developed society.” Continue reading Financial Incentive and Reward in Video Games: Part Two – Disposable Income

Most Anticipated Games of 2019

“Why exactly am I anticipating Ritual of the Night…? Well it’s a new metroidvania-style game from Koji Igarashi, the maker of numerous classic Castlevania games. In fact it’s basically a new Castlevania in everything but name, which naturally makes it right up my alley. The move to 3D environments and characters is a bit of a shame (since I loved the 2D sprite-work of the older games) but other than that things seem to be coming together nicely. Bloodstained is coming from a great pedigree and the game has been in development for a very long time now so I’m cautiously optimistic.” Continue reading Most Anticipated Games of 2019

Star Trek: Gaming’s Under Utilised Franchise – Part Two: The Present

“To look for a future direction for the franchise given its past predication to emulate its competitors you have to look at its competition and peers, large open world titles are the current vogue, and whilst this would restrict the location to a single planet and remove the need for a Starship as a means of transportation as a hub location in orbit it could serve a purpose” Continue reading Star Trek: Gaming’s Under Utilised Franchise – Part Two: The Present

Star Trek: Gaming’s Under Utilised Franchise – Part One: The Past

“uite simply, for the time I was astounded with the graphical presentation and faithfulness to the tone and nature of the series it was continuing. Gone was the crude introductory cut scenes, here we had, relatively, fleshed out movies in glorious three dimensions with the entire cast returning to voice their digital counterparts.” Continue reading Star Trek: Gaming’s Under Utilised Franchise – Part One: The Past

A Gaming Year in Review 2018

“From a legitimate artistic exhibition that showcased the talents of the development teams and the political maturity games software finds itself charting, to a return visit to one of my favourite global stores and concluding with a behemoth release that in truth continues to both impress and frustrate in equal measures.” Continue reading A Gaming Year in Review 2018