“As events unfold they attempt to survive the night coming up against a variety of threats and menace which in truth will be familiar to anyone who has watched a slasher movie over the last two decades. Who survives to the end is entirely dependent on your actions and decisions, the game adapts the narrative to fit someone’s death” Continue reading 12 Months, 12 Games: October– Until Dawn
“The Soundtrack Book released in Japan as an accompanying piece of merchandise to the game was a surprising find, admittedly a somewhat mystery package in a store selling a wide variety of gaming memorabilia but one given its name was recognisable and the curiosity towards a Soundtrack Songbook was a strong one. ” Continue reading Biohazard 4 Soundtrack Book Review
“Barry Burton, Resident Evil
One of the fundamental aspects of the Resident Evil series has been its reliance and portrayal of weaponry, principally guns over the course of its history. As a structural mechanic, their inclusion and prevalence has worked to both serve as a defensive measure against the hordes of the undead but in equal measure has fundamentally shifted the narrative tone from that of survival to onslaught especially in the seventh generation titles with the release of Resident Evil 4 and 5. My experience of both these titles in my first play through a taught and menacing experience but as you came to unlock and upgrade your weapons the experience changed, gone the fear and dread of facing the larger monsters and demons, now replaced with a cavalier and brazen attitude of defiance and might.” Continue reading Weaponry of Resident Evil
“With continual, living world games today that continue to change and adapt to audience feedback in order to continue to generate income there is always temptation to remove any contentious items or areas to provide as smooth and encompassing an experience as you can. Why, ultimately I would defend a title such as this, yes there are contentious and controversial issues but it is a work of art, whether you consider gaming to be art is itself open to debate, and as such deserves to be judged, analysed, critiqued but ultimately accepted as the artistic vision of its creators.” Continue reading Resident Evil 5: 10th Anniversary Retrospective.
“Now with the means to create these environments with ease, so the scope of the narrative has progressed, familiar structures and buildings shaped and evolved in their entirety and on occasion their degradation based on a plot need. Towards the end of the previous generation, software titles confined in their ability to a degree by hardware limitations shaped their narrative around a confined set path, creating the illusion of freedom and expanse whilst allowing the user to follow a set path emerged and engulfed within but never straying beyond the limitations enshrined in the design of the game. ” Continue reading The Art of Last of Us Review
When your clearest inspiration is a visual smorgasbord of references from Aliens to John Carpenter, you’re in for a treat. Gather the kindle, prepare the stones and take your place, around the bonfire as we review The Art of Dead Space. Continue reading The Art of Dead Space Review