Sunshine Blogger Award

“I’ve tackled a few of these in the last six months, most recently around gaming when I tackled the Gamer Tag with a list of questions designed to reveal a little more about yourself from A Geek Girls Guide. This set of questions covers an intriguing range of topics and subjects I’ve discussed in some detail over the months and ones that I always enjoy writing about and challenging myself to answer from gaming music and art to more moralistic decisions. So without further delay, let’s get down to business and answer these questions as set by Kelly.” Continue reading Sunshine Blogger Award

The Never Ending Game: Will Infinite Video Game Experiences Be The New Normal?

Originally posted on simpleek:
In the land of sequels, reboots, and remakes it’s beginning to be difficult to see anything having a definitive and decisive ending. We stretch out experiences for as long as we can. At times it can enhance a story to build upon what’s already there. Or it can be at the detriment of an already solid experience. Video games are the perfect entertainment medium to keep coming back to for new missions and boss fights to face at any time. Games like Destiny, Overwatch, and Fortnite are wildly successful because they’re games that don’t have an… Continue reading The Never Ending Game: Will Infinite Video Game Experiences Be The New Normal?

End Of Days: Thoughts On Far Cry 5’s Endings

Originally posted on simpleek:
Concluding a video game can come with an array of emotions. There’s a sense of completion and satisfaction when you finally get to the point of seeing how the journey ends. You can be filled with a pang of longing and a bit of sorrow that there’s nothing more to do, except say goodbye. Or you can feel shock and anger over a conclusion you did not expect, a pay off that can feel like a colossal waste of time. Endings, especially in video games, can provoke a strong reaction from players. Far Cry 5’s two… Continue reading End Of Days: Thoughts On Far Cry 5’s Endings

The Art of Life Is Strange

” An aspect I enjoyed particularly about both these games was the attention to detail in creating individual and distinct personalities for characters that would often be forgotten or hidden in the background, each trope or personality type from the bully to the coward to the person hiding in the background is designed and brought to life with their own creative style and design.” Continue reading The Art of Life Is Strange

Most Anticipated Games of 2019

“Why exactly am I anticipating Ritual of the Night…? Well it’s a new metroidvania-style game from Koji Igarashi, the maker of numerous classic Castlevania games. In fact it’s basically a new Castlevania in everything but name, which naturally makes it right up my alley. The move to 3D environments and characters is a bit of a shame (since I loved the 2D sprite-work of the older games) but other than that things seem to be coming together nicely. Bloodstained is coming from a great pedigree and the game has been in development for a very long time now so I’m cautiously optimistic.” Continue reading Most Anticipated Games of 2019

12 Months, 12 Games: January – LA Noire

“One of the great features of LA Noire and also its most impactful for me was the motion capture of the bodies when you were undertaking your investigations and the very real, physical effect this had on me when playing this ‘game’. Because, the bodies looked so life-like and your interaction with them closely resembled how you would touch and handle another person there was a level of resonance and connectivity beyond anything I had experienced before and to this date with more modern titles and releases.” Continue reading 12 Months, 12 Games: January – LA Noire