Mafia 3 Review

“Race plays a central role in this title but it would be a disservice to present or paint this as a game entirely devoted to tackling or being a representation of racism alone, to hold as the pinnacle measure of this issue” Continue reading Mafia 3 Review

Dragon Age: Inquisition – 5th Anniversary Retrospective

“It tried something different with its approach without testing the boundaries of acceptability, will the direction for a sequel be to a game as a service, always online, always pushing for connections to others, perhaps. Therefore, lets grant Dragon Age Inquisition in its fifth anniversary year a nod of appreciation for being a fitting tribute to a game of its type. A divisive game on its release but one that has found renewed favour wherever the Inquisition forms across the lands.” Continue reading Dragon Age: Inquisition – 5th Anniversary Retrospective

12 Months, 12 Games: May – Sleeping Dogs

“Having enjoyed its predecessor True Crime  on the Gamecube a generation prior, for a Nintendo devotee my one true immersion into the open world action adventure titles missing out on the grandeur of the Grand Theft Auto series, I was intrigued about the possibility of following up both its style and gameplay with the added resources and power of the seventh generation of hardware.” Continue reading 12 Months, 12 Games: May – Sleeping Dogs

Financial Incentive and Reward in Video Games: Part Two – Disposable Income

“Money and finance was in its infancy in Western gaming culture, a rudimentary approximation of capitalism with the notion of earned income and market economies competing for your wealth, but no market forces driving creative destruction or associatory evolution, in contrast in the East, Korea was evolving its approach to technology and finance, an impact that wouldn’t be felt for over a decade in our supposedly advanced and developed society.” Continue reading Financial Incentive and Reward in Video Games: Part Two – Disposable Income

The Gamer Tag – Tagged

“Sometimes its important to contemplate the more deeper and profound meanings of life’s existence, on other occasions it’s fun to just sit back and reflect on a hobby or pastime. Today is one such day and as such I felt intrigued to answer the Gamer Tag from A Geek Girl’s Guide having read the most recent contribution from The Hannie Corner on the topic and set out to reveal a little more about my personal gaming habits and hobbies. On reflection, some questions were a little easier to answer given the somewhat singular nature but others required a little delving into the subconscious to answer truthfully. Either way, an enjoyable few moments to reflect on some of my more enjoyable titles and releases and give a little insight into my own personal tastes.” Continue reading The Gamer Tag – Tagged

12 Months, 12 Games: March – Rise Of The Tomb Raider

“I personally enjoyed some of the more personal beats and moments when the game veered somewhat towards the sentimental, a specific moment when you return to the gulag to rescue Jonah and stop to rest in a cave as the cold overwhelms you briefly and you seek shelter. The subsequent memory and effect on the psyche of the character was a nice touch and gave exposition that was brief but memorable in my motivation to push forward and rescue a supporting character” Continue reading 12 Months, 12 Games: March – Rise Of The Tomb Raider

Resident Evil 5: 10th Anniversary Retrospective.

“With continual, living world games today that continue to change and adapt to audience feedback in order to continue to generate income there is always temptation to remove any contentious items or areas to provide as smooth and encompassing an experience as you can. Why, ultimately I would defend a title such as this, yes there are contentious and controversial issues but it is a work of art, whether you consider gaming to be art is itself open to debate, and as such deserves to be judged, analysed, critiqued but ultimately accepted as the artistic vision of its creators.” Continue reading Resident Evil 5: 10th Anniversary Retrospective.

12 Months, 12 Games: January – LA Noire

“One of the great features of LA Noire and also its most impactful for me was the motion capture of the bodies when you were undertaking your investigations and the very real, physical effect this had on me when playing this ‘game’. Because, the bodies looked so life-like and your interaction with them closely resembled how you would touch and handle another person there was a level of resonance and connectivity beyond anything I had experienced before and to this date with more modern titles and releases.” Continue reading 12 Months, 12 Games: January – LA Noire

Game Music For Your Consideration

“As a medium, arguably gaming which has only seen a real investment in budget and investment in the last couple of decades, certainly in the west to a consistent level has begun to see more memorable and cinematic soundtracks to challenge and rival those of its screen contemporaries and peers.” Continue reading Game Music For Your Consideration

Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

“Once derided and overlooked, as an art form, digital design and development has evolved in a remarkably condensed period from it’s humbling beginnings to its current iteration. Arguably, subjectively the video game industry has reached somewhat of a zenith pertaining to graphical portrayal in its presentation with the cost in pursuit of a higher graphical image suffering from arguable diminishing returns.” Continue reading Video Games: Design/Play/Disrupt – Part One: Concept Art and Development