The Art of Assassin’s Creed: Unity – Review

“The Art of Assassin’s Creed Unity is the next in the series of supporting art books for the Assassin’s Creed series of games from Ubisoft. Featuring over 300 individual images from sketches, concept art to character and environmental development, it is a showcase of the design process from concept to final realisation.” Continue reading The Art of Assassin’s Creed: Unity – Review

Ghostbusters: The Video Game (Remastered) – PS4 Review

“For me, Ghostbusters was never a perfect film, it always felt a little rough around the edges and somewhat stitched together to create a functional, memorable movie of the ages. We might not remember this game with the same level of enthusiasm and appreciation but in that regard, it captures the spirit of The Ghostbusters perfectly.” Continue reading Ghostbusters: The Video Game (Remastered) – PS4 Review

The Art of Mafia 3 – Book Review

“From Titan Books, released in January 2017 by 2K, The Art of Mafia 3 is a showcase of the development behind the design and creation of the third entry in the Mafia series, the creation of the fictional city of New Bordeaux, drawing influence and inspiration from New Orleans in America’s south. ” Continue reading The Art of Mafia 3 – Book Review

Game of the Decade

“As this decade draws to a close, and the realisation over 20 years have now passed since we saw in the new millenium, its time to reflect back on the last ten years of video games and cherry pick a few jewels from each year.” Continue reading Game of the Decade

Mafia 3 Review

“Race plays a central role in this title but it would be a disservice to present or paint this as a game entirely devoted to tackling or being a representation of racism alone, to hold as the pinnacle measure of this issue” Continue reading Mafia 3 Review

12 Months, 12 Games: September – Never Alone

“We live in a world where so often when we come together our communal exchanges are formed around sharing stories amongst each other, factual accounts of our recent history for example, to use this mechanic in a gaming structure was a novel and pleasing change from the usual artificially contrived perils and menace encountered typically in video games.” Continue reading 12 Months, 12 Games: September – Never Alone

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts

Sick Day Saviour

“I decided to tackle this challenge in the form of a personal log completed by Commander Shepherd following the spread of a virus aboard the Normandy and the conflict felt by the hero of the Mass Effect saga as his love and paramor Ashley Williams is inflicted to find a cure and save the day. I’ll concede there was a temptation to draw on some of the beats or emotions expressed during the sequence of events where Ashley was injured in the third game however I wanted to attempt something original and so created a fictional virus spread aboard the ship drawing parallels to some of the fervent nationalism in politics and the division between the human and alien species in this fictional universe. I look forward to checking out my competitors entry and if this my only participation in this event it was fun to flex my fictional writing skills.” Continue reading Sick Day Saviour

The Art of Watchdogs – Book Review

“From Titan Books, publisher of The Art of Dead Space we reviewed last year and author Andy McVittie comes another video game art book, The Art of Watch Dogs a compendium text exploring the world and mythology of this near future, open world presentation of the Windy City and a review of the art work and character development that brought this new franchise to life over the generational console divide. As with the game of its namesake the tone and presentation alludes to a complex technological narrative, the limited text and information presented in an almost coded binary fashion with the various subsections and chapters broken down into a functional manner” Continue reading The Art of Watchdogs – Book Review

Watchdogs: 5th Anniversary Retrospective

“Released in May 2014 from Ubisoft’s Montreal Studio, a game’s house that has become synonymous with games of this genre and style, assisting, perhaps even instrumental in the formation of some notable and expansive open world franchises including the Assassin’s Creed series and the Far Cry games following the first title from Crytek, Watch Dogs was an original Intellectual Property, IP, that attempted to shift the studios traditional focus from historic or environmental open world titles and establish a new series of games in a modern urban location. ” Continue reading Watchdogs: 5th Anniversary Retrospective