The Art of Assassin’s Creed: Unity – Review

“The Art of Assassin’s Creed Unity is the next in the series of supporting art books for the Assassin’s Creed series of games from Ubisoft. Featuring over 300 individual images from sketches, concept art to character and environmental development, it is a showcase of the design process from concept to final realisation.” Continue reading The Art of Assassin’s Creed: Unity – Review

The Art of Mafia 3 – Book Review

“From Titan Books, released in January 2017 by 2K, The Art of Mafia 3 is a showcase of the development behind the design and creation of the third entry in the Mafia series, the creation of the fictional city of New Bordeaux, drawing influence and inspiration from New Orleans in America’s south. ” Continue reading The Art of Mafia 3 – Book Review

The Art of Detroit: Become Human Digital Review

“There is a certain, synergetic inevitability between the original game of its name sake and The Art of Detroit Become Human released as a deluxe digital package alongside a soundtrack and the title itself. I adore the physicality and primal joy of opening and enjoying physical art books, a welcome addition to any title that allows you to explore and enter the worlds of these digital realms. ” Continue reading The Art of Detroit: Become Human Digital Review

Capcom Design Works Early Days – Book Review

“Hey, take it easy. My name is Leon. I’m under the President’s order to rescue you” Leon S. Kennedy, Resident Evil 4 Continuing a celebration of Japanese gaming and culture in August following our recent trip to the Manga Exhibition … Continue reading Capcom Design Works Early Days – Book Review

The Art of Watchdogs – Book Review

“From Titan Books, publisher of The Art of Dead Space we reviewed last year and author Andy McVittie comes another video game art book, The Art of Watch Dogs a compendium text exploring the world and mythology of this near future, open world presentation of the Windy City and a review of the art work and character development that brought this new franchise to life over the generational console divide. As with the game of its namesake the tone and presentation alludes to a complex technological narrative, the limited text and information presented in an almost coded binary fashion with the various subsections and chapters broken down into a functional manner” Continue reading The Art of Watchdogs – Book Review

The Art of Dragon Age Inquisition – Book Review

“From Dark Horse Comics and Bioware, the accompanying book to the title, The Art of Dragon Age Inquisition is a rich and thorough collection of art and developmental work released to allow the user and gaming enthusiasts in general a look inside the world of Thedas and the journey of the Inquisitor from survivor to leader and the many challenges and threats faced along the way. We’ve long championed the worlds and lore of the Dragon Age and Mass Effect franchise from Bioware, indeed going further back to the Forgotten Realms titles Baldur’s Gate and Icewind Dale and the various releases and iterations available ever since” Continue reading The Art of Dragon Age Inquisition – Book Review

Biohazard 4 Soundtrack Book Review

“The Soundtrack Book released in Japan as an accompanying piece of merchandise to the game was a surprising find, admittedly a somewhat mystery package in a store selling a wide variety of gaming memorabilia but one given its name was recognisable and the curiosity towards a Soundtrack Songbook was a strong one. ” Continue reading Biohazard 4 Soundtrack Book Review

Star Trek: New Worlds, New Civilizations – Book Review

“Allow me if you will, to indulge another of my personal interests and introduce a long forgotten Art Book that has stood idly on my shelf for the best part of a decade but in my humble opinion exemplifies the best artistic aspects and practises we have been championing for the past half year in the gaming community and highlight this incredible visionary take on the worlds and societies of Star Trek. From publisher Simon and Schuster and acclaimed author Michael Jan Friedman whose credits include multiple Star Trek novels and material, this is one the most unique and fascinating reference books on the worlds and civilizations of the Star Trek universe, ostensibly told from the perspective of a visitor to these distant shores, the 288 pages span the entire franchise of locations visited up until that point from the pilot episode of the Cage to the latest motion picture in 1999, Insurrection.” Continue reading Star Trek: New Worlds, New Civilizations – Book Review

The Art of Last of Us Review

“Now with the means to create these environments with ease, so the scope of the narrative has progressed, familiar structures and buildings shaped and evolved in their entirety and on occasion their degradation based on a plot need. Towards the end of the previous generation, software titles confined in their ability to a degree by hardware limitations shaped their narrative around a confined set path, creating the illusion of freedom and expanse whilst allowing the user to follow a set path emerged and engulfed within but never straying beyond the limitations enshrined in the design of the game. ” Continue reading The Art of Last of Us Review

The Art Of Horizon Zero Dawn Review

“In pursuit of the wider narrative, the necessity by design and of nature to embrace and explore the wider themes present, often the minutiae and nuance of the detail is overshadowed by the same structure. The themes and mysticism of the Old Ones, slowly revealed through the course of the narrative is explored and realised in more detail as the development and design process of regressing the urban environment transforms the familiar metropolis to a decayed, ruined landscape” Continue reading The Art Of Horizon Zero Dawn Review