“The Art of Assassin’s Creed Unity is the next in the series of supporting art books for the Assassin’s Creed series of games from Ubisoft. Featuring over 300 individual images from sketches, concept art to character and environmental development, it is a showcase of the design process from concept to final realisation.” Continue reading The Art of Assassin’s Creed: Unity – Review
“When we are surrounded and only hear like minded opinion, it reinforces the notion of hubris, our opinions are the only valid ones and I should take pride in being right. ” Continue reading Dissecting Racism and Racial injustice in Mafia 3
“It’s probably the most geeky action I’ve undertaken where I’ve taken the base product, in this case Assassin’s Creed Syndicate and invested significant time and effort to produce content with no measurable benefit to anyone else really besides myself that I know of. ” Continue reading 30 Day Challenge Day Five: What is the geekiest thing you’ve ever done?
“The film satisfies in some areas but suffers from a great, many of the issues of its contemporary neighbour Tomb Raider, perhaps the worst being as with Miss Croft, a stylistic choice to abandon any shed of entertainment or merriment and focus on the dour and dystopian world of both the present and the grim violent world explored by the protagonist. Either way, until the final moments this is a very tonally and visually dark film desperate to be taken seriously by its peers and suffering all the same.” Continue reading Let’s Watch…Assassin’s Creed (2016)
“This inspired me to go back and visit this subject I have talked about in-depth one last time to compare and contrast the digital and electronic versions of the same event and period, a comparison I hadn’t look to explore previously when attempting to frame identical shots and images from the historical to the contemporary worlds due to the lack of real world historical photos.” Continue reading The Tower of London during the Great War
“For those familiar with the world of Syndicate the Tower is a location accessible when you have passed through the Temporal Glitch depositing your chosen protagonist before Tower Bridge in its glory to the East and the Tower itself to the North. Whilst the predominant majority of the games historical time frame is set around the Victorian era of Queen Victoria, this portion of the narrative is set around the First World War creating a slightly different atmosphere and character of the city, on the surface at the very least.” Continue reading On Tour With Assassin’s Creed Syndicate: The Tower of London to Tower Bridge
“It is quite a cold, sterile location to visit beyond the attraction of the guards on duty, imposing in its design that isn’t reflected to the same degree within the game. Perhaps then best described as a loving homage to the this venue, done so for the right reasons but not how Horse Guards exists today.” Continue reading On Tour With Assassin’s Creed Syndicate: Whitehall to Parliament Square
“Once, residence to the gentry the transformation of Leicester Square into one of London’s smaller but prestigious parks and retail locations has been transformative over the course of the past three hundreds, now a focal point for the West End and the associated entertainment and productions that precede its reputation.” Continue reading On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square
“As the level of immersion continues to deepen and our awareness and perception of the virtual worlds we inhabit and the environment around us unifies, we take a look at one one cities digital and physical appearance. Gather the kindle, prepare the stones and take your place, around the bonfire as we take a personal look around the City of London using Assassin’s Creed Syndicate.” Continue reading On Tour With Assassin’s Creed Syndicate: St Paul’s to Covent Garden.