
Financial Incentive and Reward in Video Games: Part Two – Disposable Income
“Money and finance was in its infancy in Western gaming culture, a rudimentary approximation of capitalism with the notion of earned income and market economies competing for your wealth, but no market forces driving creative destruction or associatory evolution, in contrast in the East, Korea was evolving its approach to technology and finance, an impact that wouldn’t be felt for over a decade in our supposedly advanced and developed society.” Continue reading Financial Incentive and Reward in Video Games: Part Two – Disposable Income