Financial Incentive and Reward in Video Games: Part Two – Disposable Income

“Money and finance was in its infancy in Western gaming culture, a rudimentary approximation of capitalism with the notion of earned income and market economies competing for your wealth, but no market forces driving creative destruction or associatory evolution, in contrast in the East, Korea was evolving its approach to technology and finance, an impact that wouldn’t be felt for over a decade in our supposedly advanced and developed society.” Continue reading Financial Incentive and Reward in Video Games: Part Two – Disposable Income

Financial Incentive and Reward in Video Games: Part One -The vaults of history.

“Money, wealth could be use for its intended and recognised real world application not to extend your health, with the associatory cost/benefit decision-making process, to conserve your resource to utilise and bargain for at a later date or consume in the here and now and enjoy the brief satisfaction found.” Continue reading Financial Incentive and Reward in Video Games: Part One -The vaults of history.