12 Months, 12 Games: November– Bound

“That said, the level of interaction is enjoyable and memorable for the sheer joy of existing within these beautiful, uniquely distinctive worlds and levels you inhabit for the duration of the game.” Continue reading 12 Months, 12 Games: November– Bound

12 Months, 12 Games: September – Never Alone

“We live in a world where so often when we come together our communal exchanges are formed around sharing stories amongst each other, factual accounts of our recent history for example, to use this mechanic in a gaming structure was a novel and pleasing change from the usual artificially contrived perils and menace encountered typically in video games.” Continue reading 12 Months, 12 Games: September – Never Alone

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts

The Middle Ground and the Importance of Discourse

“Over the last twelve months, I have attempted to chart a centrist path through these conflicting ideologies in my work and creativity, discarding the fringes of both opposing tribes and finding common consensus and discussion with writers and creators on both sides of the conversation.” Continue reading The Middle Ground and the Importance of Discourse

London Film and Comic Con 2019

“This show was definitely more centred around the guests and actors they had attracted from a variety of genres and shows. It fulfilled my intention of meeting a number of Star Trek stars this year in addition to attending and enjoying the various panels, an added bonus.” Continue reading London Film and Comic Con 2019

The Art of Watchdogs – Book Review

“From Titan Books, publisher of The Art of Dead Space we reviewed last year and author Andy McVittie comes another video game art book, The Art of Watch Dogs a compendium text exploring the world and mythology of this near future, open world presentation of the Windy City and a review of the art work and character development that brought this new franchise to life over the generational console divide. As with the game of its namesake the tone and presentation alludes to a complex technological narrative, the limited text and information presented in an almost coded binary fashion with the various subsections and chapters broken down into a functional manner” Continue reading The Art of Watchdogs – Book Review

Watchdogs: 5th Anniversary Retrospective

“Released in May 2014 from Ubisoft’s Montreal Studio, a game’s house that has become synonymous with games of this genre and style, assisting, perhaps even instrumental in the formation of some notable and expansive open world franchises including the Assassin’s Creed series and the Far Cry games following the first title from Crytek, Watch Dogs was an original Intellectual Property, IP, that attempted to shift the studios traditional focus from historic or environmental open world titles and establish a new series of games in a modern urban location. ” Continue reading Watchdogs: 5th Anniversary Retrospective

12 Months, 12 Games: June – Journey

“To an extent, with the exception of the opening screen I had experienced very little of the game since its release in 2012, and having transition from Microsoft to Sony on this current generation of consoles, to date this was one of the titles I wanted to experience in its purest form with no expectations or spoilers clouding my judgement.  To use a slight, adage, I wanted to experience this Journey how others viewed this game on its release, no strategy or input to direct my actions or shape my experience.” Continue reading 12 Months, 12 Games: June – Journey

The Art of Dragon Age Inquisition – Book Review

“From Dark Horse Comics and Bioware, the accompanying book to the title, The Art of Dragon Age Inquisition is a rich and thorough collection of art and developmental work released to allow the user and gaming enthusiasts in general a look inside the world of Thedas and the journey of the Inquisitor from survivor to leader and the many challenges and threats faced along the way. We’ve long championed the worlds and lore of the Dragon Age and Mass Effect franchise from Bioware, indeed going further back to the Forgotten Realms titles Baldur’s Gate and Icewind Dale and the various releases and iterations available ever since” Continue reading The Art of Dragon Age Inquisition – Book Review

Ubisoft E3: Watch Dogs Legion

“Looking at the reveal trailer and gameplay walkthrough, taking these with a certain amount of trepidation of course as early release videos and trailers can often mislead of mask a broken or unfinished product, they suggest a faithful interpretation of the city. Starting in the instantly familiar haunt of Piccadilly Circus my first mental note was the abundance of traffic and population in the surrounding areas as you explore the heart of Westminster” Continue reading Ubisoft E3: Watch Dogs Legion