The Middle Ground and the Importance of Discourse

“Over the last twelve months, I have attempted to chart a centrist path through these conflicting ideologies in my work and creativity, discarding the fringes of both opposing tribes and finding common consensus and discussion with writers and creators on both sides of the conversation.” Continue reading The Middle Ground and the Importance of Discourse

Capcom Design Works Early Days – Book Review

“Hey, take it easy. My name is Leon. I’m under the President’s order to rescue you” Leon S. Kennedy, Resident Evil 4 Continuing a celebration of Japanese gaming and culture in August following our recent trip to the Manga Exhibition … Continue reading Capcom Design Works Early Days – Book Review

Sick Day Saviour

“I decided to tackle this challenge in the form of a personal log completed by Commander Shepherd following the spread of a virus aboard the Normandy and the conflict felt by the hero of the Mass Effect saga as his love and paramor Ashley Williams is inflicted to find a cure and save the day. I’ll concede there was a temptation to draw on some of the beats or emotions expressed during the sequence of events where Ashley was injured in the third game however I wanted to attempt something original and so created a fictional virus spread aboard the ship drawing parallels to some of the fervent nationalism in politics and the division between the human and alien species in this fictional universe. I look forward to checking out my competitors entry and if this my only participation in this event it was fun to flex my fictional writing skills.” Continue reading Sick Day Saviour

12 Months, 12 Games: July – Beyond: Two Souls

“This was my first experience with a title from Quantic Dream, having transitioned from the green team over the generational divide I’ll readily admit to being aware of the attitude and viewpoints towards these games on their original release but with no means to experience these titles being content to view them with a wistful fancy. Having made the transition, with these titles no longer in the cultural zeitgeist to the same extent as system exclusives such as Uncharted or The Last of Us it was only when compiling my list of games to accomplish and clear this year that Beyond came up as one of the contenders for my attention.” Continue reading 12 Months, 12 Games: July – Beyond: Two Souls

Sunshine Blogger Award

“I’ve tackled a few of these in the last six months, most recently around gaming when I tackled the Gamer Tag with a list of questions designed to reveal a little more about yourself from A Geek Girls Guide. This set of questions covers an intriguing range of topics and subjects I’ve discussed in some detail over the months and ones that I always enjoy writing about and challenging myself to answer from gaming music and art to more moralistic decisions. So without further delay, let’s get down to business and answer these questions as set by Kelly.” Continue reading Sunshine Blogger Award

Watchdogs: 5th Anniversary Retrospective

“Released in May 2014 from Ubisoft’s Montreal Studio, a game’s house that has become synonymous with games of this genre and style, assisting, perhaps even instrumental in the formation of some notable and expansive open world franchises including the Assassin’s Creed series and the Far Cry games following the first title from Crytek, Watch Dogs was an original Intellectual Property, IP, that attempted to shift the studios traditional focus from historic or environmental open world titles and establish a new series of games in a modern urban location. ” Continue reading Watchdogs: 5th Anniversary Retrospective

12 Months, 12 Games: June – Journey

“To an extent, with the exception of the opening screen I had experienced very little of the game since its release in 2012, and having transition from Microsoft to Sony on this current generation of consoles, to date this was one of the titles I wanted to experience in its purest form with no expectations or spoilers clouding my judgement.  To use a slight, adage, I wanted to experience this Journey how others viewed this game on its release, no strategy or input to direct my actions or shape my experience.” Continue reading 12 Months, 12 Games: June – Journey

The Art of Dragon Age Inquisition – Book Review

“From Dark Horse Comics and Bioware, the accompanying book to the title, The Art of Dragon Age Inquisition is a rich and thorough collection of art and developmental work released to allow the user and gaming enthusiasts in general a look inside the world of Thedas and the journey of the Inquisitor from survivor to leader and the many challenges and threats faced along the way. We’ve long championed the worlds and lore of the Dragon Age and Mass Effect franchise from Bioware, indeed going further back to the Forgotten Realms titles Baldur’s Gate and Icewind Dale and the various releases and iterations available ever since” Continue reading The Art of Dragon Age Inquisition – Book Review

Ubisoft E3: Watch Dogs Legion

“Looking at the reveal trailer and gameplay walkthrough, taking these with a certain amount of trepidation of course as early release videos and trailers can often mislead of mask a broken or unfinished product, they suggest a faithful interpretation of the city. Starting in the instantly familiar haunt of Piccadilly Circus my first mental note was the abundance of traffic and population in the surrounding areas as you explore the heart of Westminster” Continue reading Ubisoft E3: Watch Dogs Legion