Searching for my Hatoful Boyfriend in all the wrong places

” I sort of, enjoyed the whimsical nature of existing within a world of intellectual high thinking birds, whilst perhaps the adoption of human characteristics allowed certain familiarities to foster, the continual use of stock footage of the creatures in their natural form rendered any romantic sensibilities moot. ” Continue reading Searching for my Hatoful Boyfriend in all the wrong places

12 Months, 12 Games: October– Until Dawn

“As events unfold they attempt to survive the night coming up against a variety of threats and menace which in truth will be familiar to anyone who has watched a slasher movie over the last two decades. Who survives to the end is entirely dependent on your actions and decisions, the game adapts the narrative to fit someone’s death” Continue reading 12 Months, 12 Games: October– Until Dawn

12 Months, 12 Games: September – Never Alone

“We live in a world where so often when we come together our communal exchanges are formed around sharing stories amongst each other, factual accounts of our recent history for example, to use this mechanic in a gaming structure was a novel and pleasing change from the usual artificially contrived perils and menace encountered typically in video games.” Continue reading 12 Months, 12 Games: September – Never Alone

12 Months, 12 Games: June – Journey

“To an extent, with the exception of the opening screen I had experienced very little of the game since its release in 2012, and having transition from Microsoft to Sony on this current generation of consoles, to date this was one of the titles I wanted to experience in its purest form with no expectations or spoilers clouding my judgement.  To use a slight, adage, I wanted to experience this Journey how others viewed this game on its release, no strategy or input to direct my actions or shape my experience.” Continue reading 12 Months, 12 Games: June – Journey

12 Months, 12 Games: April – Old Man’s Journey

Released in the spring of 2017 by Austrian studio Broken Rules, a small independent studio based in Vienna with an ethos of producing meaningful gaming experiences, if ever an epitome and demonstration of a game as a form of artistry is needed I can think of no other recent title that so ably demonstrates that than Old Man’s Journey, whose every nuanced progressive moment is simply breath-taking to behold. Despite a relatively short run time, every location and vista, mountain climbed and town visited was a unique and memorable experience with an artistic style bordering on pastel creating a crescendo of colour and presenting an almost ethereal world to explore and reside within, for ever so short a time. Continue reading 12 Months, 12 Games: April – Old Man’s Journey

12 Months, 12 Games: February – Firewatch

“For me, the lasting impression I took of the game playing as Henry was a broken and hurt individual who had sacrificed a great deal for the woman he loves, perhaps loved. The Forest presented a chance to heal and find peace in his soul and in the choices he had made.” Continue reading 12 Months, 12 Games: February – Firewatch