On Tour With Assassin’s Creed Syndicate: The Tower of London to Tower Bridge

“For those familiar with the world of Syndicate the Tower is a location accessible when you have passed through the Temporal Glitch depositing your chosen protagonist before Tower Bridge in its glory to the East and the Tower itself to the North. Whilst the predominant majority of the games historical time frame is set around the Victorian era of Queen Victoria, this portion of the narrative is set around the First World War creating a slightly different atmosphere and character of the city, on the surface at the very least.” Continue reading On Tour With Assassin’s Creed Syndicate: The Tower of London to Tower Bridge

On Tour With Assassin’s Creed Syndicate: Whitehall to Parliament Square

“It is quite a cold, sterile location to visit beyond the attraction of the guards on duty, imposing in its design that isn’t reflected to the same degree within the game. Perhaps then best described as a loving homage to the this venue, done so for the right reasons but not how Horse Guards exists today.” Continue reading On Tour With Assassin’s Creed Syndicate: Whitehall to Parliament Square

Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

“It certainly serves gamers as an audience well and serves to show as a subject matter it has entered and challenges certain perceptions and attitudes. A maturity, not always prevalent but certainly evident and one that cannot be overlook going forward.” Continue reading Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

“Once derided and overlooked, as an art form, digital design and development has evolved in a remarkably condensed period from it’s humbling beginnings to its current iteration. Arguably, subjectively the video game industry has reached somewhat of a zenith pertaining to graphical portrayal in its presentation with the cost in pursuit of a higher graphical image suffering from arguable diminishing returns.” Continue reading Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square

“Once, residence to the gentry the transformation of Leicester Square into one of London’s smaller but prestigious parks and retail locations has been transformative over the course of the past three hundreds, now a focal point for the West End and the associated entertainment and productions that precede its reputation.” Continue reading On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square

On Tour With Assassin’s Creed Syndicate: St Paul’s to Covent Garden.

“As the level of immersion continues to deepen and our awareness and perception of the virtual worlds we inhabit and the environment around us unifies, we take a look at one one cities digital and physical appearance.  Gather the kindle, prepare the stones and take your place, around the bonfire as we take a personal look around the City of London using Assassin’s Creed Syndicate.” Continue reading On Tour With Assassin’s Creed Syndicate: St Paul’s to Covent Garden.