30 Day Challenge Day Twenty Nine: You’re an anime/cartoon character now! What outfit are you always wearing?

“Fashion, I’ll readily admit, a notion outside my usual repertoire of skills in life. Call it a gender impasse, I do very much embody the notion of a man who likes his clothes comfortable and practical above all else regardless of seasons and styles. If a T-shirt is cool, it’s cool for a year or a decade, fashion for me is very much timeless” Continue reading 30 Day Challenge Day Twenty Nine: You’re an anime/cartoon character now! What outfit are you always wearing?

Visiting the Pokemon Centre, London

“The temptation to spend beyond your means, especially after such a long wait was of course a tempting prospect and for the sake of clarity and disclosure, I’ve openly admitted and talked about planning in visits to Nintendo World on any trip to New York for their vast quantities of merchandise available so I won’t hold myself to any virtuous levels” Continue reading Visiting the Pokemon Centre, London

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts

Video Game Literary Classics: The Legend of Zelda – Ocarina of Time

“Equally, beyond the narrative structure, a great deal of praise is quite rightfully directed towards this game for the portrayal of the human condition, a somewhat vague notion but one in this context that relates to the various stages of the human existence in terms of growth, mortality, emotionality and conflict amongst others. From the opening moments of the game you find yourself as a child, protected by the confines and restrictions of the forest, who through circumstance and legend finds himself on a journey beyond the confines of anything he has known, to the world out there and the many dangers and challenges that present themselves.” Continue reading Video Game Literary Classics: The Legend of Zelda – Ocarina of Time

Weaponry of Resident Evil

“Barry Burton, Resident Evil

One of the fundamental aspects of the Resident Evil series has been its reliance and portrayal of weaponry, principally guns over the course of its history. As a structural mechanic, their inclusion and prevalence has worked to both serve as a defensive measure against the hordes of the undead but in equal measure has fundamentally shifted the narrative tone from that of survival to onslaught especially in the seventh generation titles with the release of Resident Evil 4 and 5. My experience of both these titles in my first play through a taught and menacing experience but as you came to unlock and upgrade your weapons the experience changed, gone the fear and dread of facing the larger monsters and demons, now replaced with a cavalier and brazen attitude of defiance and might.” Continue reading Weaponry of Resident Evil

Financial Incentive and Reward in Video Games: Part One -The vaults of history.

“Money, wealth could be use for its intended and recognised real world application not to extend your health, with the¬†associatory¬†cost/benefit decision-making process, to conserve your resource to utilise and bargain for at a later date or consume in the here and now and enjoy the brief satisfaction found.” Continue reading Financial Incentive and Reward in Video Games: Part One -The vaults of history.

Exploring the Elements: Water

“Games such as Endless Ocean allude to that sensation and present a world or environment where you can envision and even imagine that feeling but no game has come anywhere close to that feeling when you submerge and feel that sense of freedom and tension evaporating beneath the surface. Instead, whether intentionally or not, modern games have instead opted to focus on the grandeur of the vision and environment.” Continue reading Exploring the Elements: Water

Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

“Once derided and overlooked, as an art form, digital design and development has evolved in a remarkably condensed period from it’s humbling beginnings to its current iteration. Arguably, subjectively the video game industry has reached somewhat of a zenith pertaining to graphical portrayal in its presentation with the cost in pursuit of a higher graphical image suffering from arguable diminishing returns.” Continue reading Video Games: Design/Play/Disrupt – Part One: Concept Art and Development