“With broadband a relatively scarce commodity at that period of time removing the availability of cheap and quick disposable titles and a distinct lack of full games on release, I picked up that box like Charlie and his Wonka Bar and made my purchase.” Continue reading 30 Day Challenge Day Twelve: Favourite video game (or video game series)?
“We observed the notion in Beyond: Two Souls your decisions had repercussions on the outcome, certainly this concept has evolved and expanded in Detroit: Become Human with every decision and action in the entirety of the campaign having a major effect on the final outcome.” Continue reading Detroit: Become Human Review
“This was my first experience with a title from Quantic Dream, having transitioned from the green team over the generational divide I’ll readily admit to being aware of the attitude and viewpoints towards these games on their original release but with no means to experience these titles being content to view them with a wistful fancy. Having made the transition, with these titles no longer in the cultural zeitgeist to the same extent as system exclusives such as Uncharted or The Last of Us it was only when compiling my list of games to accomplish and clear this year that Beyond came up as one of the contenders for my attention.” Continue reading 12 Months, 12 Games: July – Beyond: Two Souls
“I have a great deal of fond memories gathering at one of the teams houses finding the sound file folders for one of the specific pilots then re-recording the dialogue with whatever came to mind, some original, others entire riffs from films and movies we enjoyed at the time. ” Continue reading May the 4th Be With You – A Brief Recollection
Released in the spring of 2017 by Austrian studio Broken Rules, a small independent studio based in Vienna with an ethos of producing meaningful gaming experiences, if ever an epitome and demonstration of a game as a form of artistry is needed I can think of no other recent title that so ably demonstrates that than Old Man’s Journey, whose every nuanced progressive moment is simply breath-taking to behold. Despite a relatively short run time, every location and vista, mountain climbed and town visited was a unique and memorable experience with an artistic style bordering on pastel creating a crescendo of colour and presenting an almost ethereal world to explore and reside within, for ever so short a time. Continue reading 12 Months, 12 Games: April – Old Man’s Journey
“With the traditional frivolities of Valentines upon us I’ve taken it upon myself to look at some basic actions and mechanics open world games, the most resplendent environments available to the discerning gamer in our current generation can undertake in their future endeavours.” Continue reading Love In The Open World
“To look for a future direction for the franchise given its past predication to emulate its competitors you have to look at its competition and peers, large open world titles are the current vogue, and whilst this would restrict the location to a single planet and remove the need for a Starship as a means of transportation as a hub location in orbit it could serve a purpose” Continue reading Star Trek: Gaming’s Under Utilised Franchise – Part Two: The Present