The Art of Assassin’s Creed: Unity – Review

“The Art of Assassin’s Creed Unity is the next in the series of supporting art books for the Assassin’s Creed series of games from Ubisoft. Featuring over 300 individual images from sketches, concept art to character and environmental development, it is a showcase of the design process from concept to final realisation.” Continue reading The Art of Assassin’s Creed: Unity – Review

Ghostbusters: The Video Game (Remastered) – PS4 Review

“For me, Ghostbusters was never a perfect film, it always felt a little rough around the edges and somewhat stitched together to create a functional, memorable movie of the ages. We might not remember this game with the same level of enthusiasm and appreciation but in that regard, it captures the spirit of The Ghostbusters perfectly.” Continue reading Ghostbusters: The Video Game (Remastered) – PS4 Review

Searching for my Hatoful Boyfriend in all the wrong places

” I sort of, enjoyed the whimsical nature of existing within a world of intellectual high thinking birds, whilst perhaps the adoption of human characteristics allowed certain familiarities to foster, the continual use of stock footage of the creatures in their natural form rendered any romantic sensibilities moot. ” Continue reading Searching for my Hatoful Boyfriend in all the wrong places

12 Months, 12 Games: November– Bound

“That said, the level of interaction is enjoyable and memorable for the sheer joy of existing within these beautiful, uniquely distinctive worlds and levels you inhabit for the duration of the game.” Continue reading 12 Months, 12 Games: November– Bound

12 Months, 12 Games: October– Until Dawn

“As events unfold they attempt to survive the night coming up against a variety of threats and menace which in truth will be familiar to anyone who has watched a slasher movie over the last two decades. Who survives to the end is entirely dependent on your actions and decisions, the game adapts the narrative to fit someone’s death” Continue reading 12 Months, 12 Games: October– Until Dawn

Mafia 3 Review

“Race plays a central role in this title but it would be a disservice to present or paint this as a game entirely devoted to tackling or being a representation of racism alone, to hold as the pinnacle measure of this issue” Continue reading Mafia 3 Review

The Art of Detroit: Become Human Digital Review

“There is a certain, synergetic inevitability between the original game of its name sake and The Art of Detroit Become Human released as a deluxe digital package alongside a soundtrack and the title itself. I adore the physicality and primal joy of opening and enjoying physical art books, a welcome addition to any title that allows you to explore and enter the worlds of these digital realms. ” Continue reading The Art of Detroit: Become Human Digital Review

Detroit: Become Human Review

“We observed the notion in Beyond: Two Souls your decisions had repercussions on the outcome, certainly this concept has evolved and expanded in Detroit: Become Human with every decision and action in the entirety of the campaign having a major effect on the final outcome.” Continue reading Detroit: Become Human Review

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts

Sick Day Saviour

“I decided to tackle this challenge in the form of a personal log completed by Commander Shepherd following the spread of a virus aboard the Normandy and the conflict felt by the hero of the Mass Effect saga as his love and paramor Ashley Williams is inflicted to find a cure and save the day. I’ll concede there was a temptation to draw on some of the beats or emotions expressed during the sequence of events where Ashley was injured in the third game however I wanted to attempt something original and so created a fictional virus spread aboard the ship drawing parallels to some of the fervent nationalism in politics and the division between the human and alien species in this fictional universe. I look forward to checking out my competitors entry and if this my only participation in this event it was fun to flex my fictional writing skills.” Continue reading Sick Day Saviour