12 Months, 12 Games: July – Beyond: Two Souls

“This was my first experience with a title from Quantic Dream, having transitioned from the green team over the generational divide I’ll readily admit to being aware of the attitude and viewpoints towards these games on their original release but with no means to experience these titles being content to view them with a wistful fancy. Having made the transition, with these titles no longer in the cultural zeitgeist to the same extent as system exclusives such as Uncharted or The Last of Us it was only when compiling my list of games to accomplish and clear this year that Beyond came up as one of the contenders for my attention.” Continue reading 12 Months, 12 Games: July – Beyond: Two Souls

The Art of Watchdogs – Book Review

“From Titan Books, publisher of The Art of Dead Space we reviewed last year and author Andy McVittie comes another video game art book, The Art of Watch Dogs a compendium text exploring the world and mythology of this near future, open world presentation of the Windy City and a review of the art work and character development that brought this new franchise to life over the generational console divide. As with the game of its namesake the tone and presentation alludes to a complex technological narrative, the limited text and information presented in an almost coded binary fashion with the various subsections and chapters broken down into a functional manner” Continue reading The Art of Watchdogs – Book Review

Watchdogs: 5th Anniversary Retrospective

“Released in May 2014 from Ubisoft’s Montreal Studio, a game’s house that has become synonymous with games of this genre and style, assisting, perhaps even instrumental in the formation of some notable and expansive open world franchises including the Assassin’s Creed series and the Far Cry games following the first title from Crytek, Watch Dogs was an original Intellectual Property, IP, that attempted to shift the studios traditional focus from historic or environmental open world titles and establish a new series of games in a modern urban location. ” Continue reading Watchdogs: 5th Anniversary Retrospective

12 Months, 12 Games: June – Journey

“To an extent, with the exception of the opening screen I had experienced very little of the game since its release in 2012, and having transition from Microsoft to Sony on this current generation of consoles, to date this was one of the titles I wanted to experience in its purest form with no expectations or spoilers clouding my judgement.  To use a slight, adage, I wanted to experience this Journey how others viewed this game on its release, no strategy or input to direct my actions or shape my experience.” Continue reading 12 Months, 12 Games: June – Journey

The Art of Dragon Age Inquisition – Book Review

“From Dark Horse Comics and Bioware, the accompanying book to the title, The Art of Dragon Age Inquisition is a rich and thorough collection of art and developmental work released to allow the user and gaming enthusiasts in general a look inside the world of Thedas and the journey of the Inquisitor from survivor to leader and the many challenges and threats faced along the way. We’ve long championed the worlds and lore of the Dragon Age and Mass Effect franchise from Bioware, indeed going further back to the Forgotten Realms titles Baldur’s Gate and Icewind Dale and the various releases and iterations available ever since” Continue reading The Art of Dragon Age Inquisition – Book Review

Ubisoft E3: Watch Dogs Legion

“Looking at the reveal trailer and gameplay walkthrough, taking these with a certain amount of trepidation of course as early release videos and trailers can often mislead of mask a broken or unfinished product, they suggest a faithful interpretation of the city. Starting in the instantly familiar haunt of Piccadilly Circus my first mental note was the abundance of traffic and population in the surrounding areas as you explore the heart of Westminster” Continue reading Ubisoft E3: Watch Dogs Legion

12 Months, 12 Games: May – Sleeping Dogs

“Having enjoyed its predecessor True Crime  on the Gamecube a generation prior, for a Nintendo devotee my one true immersion into the open world action adventure titles missing out on the grandeur of the Grand Theft Auto series, I was intrigued about the possibility of following up both its style and gameplay with the added resources and power of the seventh generation of hardware.” Continue reading 12 Months, 12 Games: May – Sleeping Dogs

Weaponry of Resident Evil

“Barry Burton, Resident Evil

One of the fundamental aspects of the Resident Evil series has been its reliance and portrayal of weaponry, principally guns over the course of its history. As a structural mechanic, their inclusion and prevalence has worked to both serve as a defensive measure against the hordes of the undead but in equal measure has fundamentally shifted the narrative tone from that of survival to onslaught especially in the seventh generation titles with the release of Resident Evil 4 and 5. My experience of both these titles in my first play through a taught and menacing experience but as you came to unlock and upgrade your weapons the experience changed, gone the fear and dread of facing the larger monsters and demons, now replaced with a cavalier and brazen attitude of defiance and might.” Continue reading Weaponry of Resident Evil

12 Months, 12 Games: March – Rise Of The Tomb Raider

“I personally enjoyed some of the more personal beats and moments when the game veered somewhat towards the sentimental, a specific moment when you return to the gulag to rescue Jonah and stop to rest in a cave as the cold overwhelms you briefly and you seek shelter. The subsequent memory and effect on the psyche of the character was a nice touch and gave exposition that was brief but memorable in my motivation to push forward and rescue a supporting character” Continue reading 12 Months, 12 Games: March – Rise Of The Tomb Raider

Resident Evil 5: 10th Anniversary Retrospective.

“With continual, living world games today that continue to change and adapt to audience feedback in order to continue to generate income there is always temptation to remove any contentious items or areas to provide as smooth and encompassing an experience as you can. Why, ultimately I would defend a title such as this, yes there are contentious and controversial issues but it is a work of art, whether you consider gaming to be art is itself open to debate, and as such deserves to be judged, analysed, critiqued but ultimately accepted as the artistic vision of its creators.” Continue reading Resident Evil 5: 10th Anniversary Retrospective.