“To an extent, with the exception of the opening screen I had experienced very little of the game since its release in 2012, and having transition from Microsoft to Sony on this current generation of consoles, to date this was one of the titles I wanted to experience in its purest form with no expectations or spoilers clouding my judgement. To use a slight, adage, I wanted to experience this Journey how others viewed this game on its release, no strategy or input to direct my actions or shape my experience.” Continue reading 12 Months, 12 Games: June – Journey
“With continual, living world games today that continue to change and adapt to audience feedback in order to continue to generate income there is always temptation to remove any contentious items or areas to provide as smooth and encompassing an experience as you can. Why, ultimately I would defend a title such as this, yes there are contentious and controversial issues but it is a work of art, whether you consider gaming to be art is itself open to debate, and as such deserves to be judged, analysed, critiqued but ultimately accepted as the artistic vision of its creators.” Continue reading Resident Evil 5: 10th Anniversary Retrospective.
“Now with the means to create these environments with ease, so the scope of the narrative has progressed, familiar structures and buildings shaped and evolved in their entirety and on occasion their degradation based on a plot need. Towards the end of the previous generation, software titles confined in their ability to a degree by hardware limitations shaped their narrative around a confined set path, creating the illusion of freedom and expanse whilst allowing the user to follow a set path emerged and engulfed within but never straying beyond the limitations enshrined in the design of the game. ” Continue reading The Art of Last of Us Review