12 Months, 12 Games: May – Sleeping Dogs

“Having enjoyed its predecessor True Crime  on the Gamecube a generation prior, for a Nintendo devotee my one true immersion into the open world action adventure titles missing out on the grandeur of the Grand Theft Auto series, I was intrigued about the possibility of following up both its style and gameplay with the added resources and power of the seventh generation of hardware.” Continue reading 12 Months, 12 Games: May – Sleeping Dogs

12 Months, 12 Games: April – Old Man’s Journey

Released in the spring of 2017 by Austrian studio Broken Rules, a small independent studio based in Vienna with an ethos of producing meaningful gaming experiences, if ever an epitome and demonstration of a game as a form of artistry is needed I can think of no other recent title that so ably demonstrates that than Old Man’s Journey, whose every nuanced progressive moment is simply breath-taking to behold. Despite a relatively short run time, every location and vista, mountain climbed and town visited was a unique and memorable experience with an artistic style bordering on pastel creating a crescendo of colour and presenting an almost ethereal world to explore and reside within, for ever so short a time. Continue reading 12 Months, 12 Games: April – Old Man’s Journey

On Tour With Assassin’s Creed Syndicate: The Tower of London to Tower Bridge

“For those familiar with the world of Syndicate the Tower is a location accessible when you have passed through the Temporal Glitch depositing your chosen protagonist before Tower Bridge in its glory to the East and the Tower itself to the North. Whilst the predominant majority of the games historical time frame is set around the Victorian era of Queen Victoria, this portion of the narrative is set around the First World War creating a slightly different atmosphere and character of the city, on the surface at the very least.” Continue reading On Tour With Assassin’s Creed Syndicate: The Tower of London to Tower Bridge

The Art of Last of Us Review

“Now with the means to create these environments with ease, so the scope of the narrative has progressed, familiar structures and buildings shaped and evolved in their entirety and on occasion their degradation based on a plot need. Towards the end of the previous generation, software titles confined in their ability to a degree by hardware limitations shaped their narrative around a confined set path, creating the illusion of freedom and expanse whilst allowing the user to follow a set path emerged and engulfed within but never straying beyond the limitations enshrined in the design of the game. ” Continue reading The Art of Last of Us Review

On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square

“Once, residence to the gentry the transformation of Leicester Square into one of London’s smaller but prestigious parks and retail locations has been transformative over the course of the past three hundreds, now a focal point for the West End and the associated entertainment and productions that precede its reputation.” Continue reading On Tour With Assassin’s Creed Syndicate: Piccadilly Circus To Trafalgar Square

The Art Of Horizon Zero Dawn Review

“In pursuit of the wider narrative, the necessity by design and of nature to embrace and explore the wider themes present, often the minutiae and nuance of the detail is overshadowed by the same structure. The themes and mysticism of the Old Ones, slowly revealed through the course of the narrative is explored and realised in more detail as the development and design process of regressing the urban environment transforms the familiar metropolis to a decayed, ruined landscape” Continue reading The Art Of Horizon Zero Dawn Review

On Tour With Assassin’s Creed Syndicate: St Paul’s to Covent Garden.

“As the level of immersion continues to deepen and our awareness and perception of the virtual worlds we inhabit and the environment around us unifies, we take a look at one one cities digital and physical appearance.  Gather the kindle, prepare the stones and take your place, around the bonfire as we take a personal look around the City of London using Assassin’s Creed Syndicate.” Continue reading On Tour With Assassin’s Creed Syndicate: St Paul’s to Covent Garden.

Competition fighting is killing fun: My experience with Street Fighter V

I’ve been playing Street Fighter V for about a day now. Not long at all, granted, but I’ve formed some opinions about it, which I wanted to share. A quick disclosure; this is a belief that has been formed over the past few years of playing part four online also. As I explained in my last post, I have always been a fan of fighting games. There has always been a draw for me. They’ve always been fun; the rush of battle, the flamboyant moves and the skill needed to pull them off. Due to my enjoyment of this genre, … Continue reading Competition fighting is killing fun: My experience with Street Fighter V