A Gaming Year in Review 2018

“From a legitimate artistic exhibition that showcased the talents of the development teams and the political maturity games software finds itself charting, to a return visit to one of my favourite global stores and concluding with a behemoth release that in truth continues to both impress and frustrate in equal measures.” Continue reading A Gaming Year in Review 2018

Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

“It certainly serves gamers as an audience well and serves to show as a subject matter it has entered and challenges certain perceptions and attitudes. A maturity, not always prevalent but certainly evident and one that cannot be overlook going forward.” Continue reading Video Games: Design/Play/Disrupt Part Two – Disruption and Evolution

Video Games: Design/Play/Disrupt – Part One: Concept Art and Development

“Once derided and overlooked, as an art form, digital design and development has evolved in a remarkably condensed period from it’s humbling beginnings to its current iteration. Arguably, subjectively the video game industry has reached somewhat of a zenith pertaining to graphical portrayal in its presentation with the cost in pursuit of a higher graphical image suffering from arguable diminishing returns.” Continue reading Video Games: Design/Play/Disrupt – Part One: Concept Art and Development