“It tried something different with its approach without testing the boundaries of acceptability, will the direction for a sequel be to a game as a service, always online, always pushing for connections to others, perhaps. Therefore, lets grant Dragon Age Inquisition in its fifth anniversary year a nod of appreciation for being a fitting tribute to a game of its type. A divisive game on its release but one that has found renewed favour wherever the Inquisition forms across the lands.” Continue reading Dragon Age: Inquisition – 5th Anniversary Retrospective
“Having enjoyed its predecessor True Crime on the Gamecube a generation prior, for a Nintendo devotee my one true immersion into the open world action adventure titles missing out on the grandeur of the Grand Theft Auto series, I was intrigued about the possibility of following up both its style and gameplay with the added resources and power of the seventh generation of hardware.” Continue reading 12 Months, 12 Games: May – Sleeping Dogs
“I personally enjoyed some of the more personal beats and moments when the game veered somewhat towards the sentimental, a specific moment when you return to the gulag to rescue Jonah and stop to rest in a cave as the cold overwhelms you briefly and you seek shelter. The subsequent memory and effect on the psyche of the character was a nice touch and gave exposition that was brief but memorable in my motivation to push forward and rescue a supporting character” Continue reading 12 Months, 12 Games: March – Rise Of The Tomb Raider
“With continual, living world games today that continue to change and adapt to audience feedback in order to continue to generate income there is always temptation to remove any contentious items or areas to provide as smooth and encompassing an experience as you can. Why, ultimately I would defend a title such as this, yes there are contentious and controversial issues but it is a work of art, whether you consider gaming to be art is itself open to debate, and as such deserves to be judged, analysed, critiqued but ultimately accepted as the artistic vision of its creators.” Continue reading Resident Evil 5: 10th Anniversary Retrospective.
“One of the great features of LA Noire and also its most impactful for me was the motion capture of the bodies when you were undertaking your investigations and the very real, physical effect this had on me when playing this ‘game’. Because, the bodies looked so life-like and your interaction with them closely resembled how you would touch and handle another person there was a level of resonance and connectivity beyond anything I had experienced before and to this date with more modern titles and releases.” Continue reading 12 Months, 12 Games: January – LA Noire
“As a medium, arguably gaming which has only seen a real investment in budget and investment in the last couple of decades, certainly in the west to a consistent level has begun to see more memorable and cinematic soundtracks to challenge and rival those of its screen contemporaries and peers.” Continue reading Game Music For Your Consideration
When your clearest inspiration is a visual smorgasbord of references from Aliens to John Carpenter, you’re in for a treat. Gather the kindle, prepare the stones and take your place, around the bonfire as we review The Art of Dead Space. Continue reading The Art of Dead Space Review