12 Months, 12 Games: May – Sleeping Dogs

“Having enjoyed its predecessor True Crime  on the Gamecube a generation prior, for a Nintendo devotee my one true immersion into the open world action adventure titles missing out on the grandeur of the Grand Theft Auto series, I was intrigued about the possibility of following up both its style and gameplay with the added resources and power of the seventh generation of hardware.” Continue reading 12 Months, 12 Games: May – Sleeping Dogs

12 Months, 12 Games: April – Old Man’s Journey

Released in the spring of 2017 by Austrian studio Broken Rules, a small independent studio based in Vienna with an ethos of producing meaningful gaming experiences, if ever an epitome and demonstration of a game as a form of artistry is needed I can think of no other recent title that so ably demonstrates that than Old Man’s Journey, whose every nuanced progressive moment is simply breath-taking to behold. Despite a relatively short run time, every location and vista, mountain climbed and town visited was a unique and memorable experience with an artistic style bordering on pastel creating a crescendo of colour and presenting an almost ethereal world to explore and reside within, for ever so short a time. Continue reading 12 Months, 12 Games: April – Old Man’s Journey

12 Months, 12 Games: March – Rise Of The Tomb Raider

“I personally enjoyed some of the more personal beats and moments when the game veered somewhat towards the sentimental, a specific moment when you return to the gulag to rescue Jonah and stop to rest in a cave as the cold overwhelms you briefly and you seek shelter. The subsequent memory and effect on the psyche of the character was a nice touch and gave exposition that was brief but memorable in my motivation to push forward and rescue a supporting character” Continue reading 12 Months, 12 Games: March – Rise Of The Tomb Raider

Resident Evil 5: 10th Anniversary Retrospective.

“With continual, living world games today that continue to change and adapt to audience feedback in order to continue to generate income there is always temptation to remove any contentious items or areas to provide as smooth and encompassing an experience as you can. Why, ultimately I would defend a title such as this, yes there are contentious and controversial issues but it is a work of art, whether you consider gaming to be art is itself open to debate, and as such deserves to be judged, analysed, critiqued but ultimately accepted as the artistic vision of its creators.” Continue reading Resident Evil 5: 10th Anniversary Retrospective.

The Tower of London during the Great War

“This inspired me to go back and visit this subject I have talked about in-depth one last time to compare and contrast the digital and electronic versions of the same event and period, a comparison I hadn’t look to explore previously when attempting to frame identical shots and images from the historical to the contemporary worlds due to the lack of real world historical photos.” Continue reading The Tower of London during the Great War

12 Months, 12 Games: February – Firewatch

“For me, the lasting impression I took of the game playing as Henry was a broken and hurt individual who had sacrificed a great deal for the woman he loves, perhaps loved. The Forest presented a chance to heal and find peace in his soul and in the choices he had made.” Continue reading 12 Months, 12 Games: February – Firewatch

Love In The Open World

“With the traditional frivolities of Valentines upon us I’ve taken it upon myself to look at some basic actions and mechanics open world games, the most resplendent environments available to the discerning gamer in our current generation can undertake in their future endeavours.” Continue reading Love In The Open World

Exploring the Elements: Water

“Games such as Endless Ocean allude to that sensation and present a world or environment where you can envision and even imagine that feeling but no game has come anywhere close to that feeling when you submerge and feel that sense of freedom and tension evaporating beneath the surface. Instead, whether intentionally or not, modern games have instead opted to focus on the grandeur of the vision and environment.” Continue reading Exploring the Elements: Water

Most Anticipated Games of 2019

“Why exactly am I anticipating Ritual of the Night…? Well it’s a new metroidvania-style game from Koji Igarashi, the maker of numerous classic Castlevania games. In fact it’s basically a new Castlevania in everything but name, which naturally makes it right up my alley. The move to 3D environments and characters is a bit of a shame (since I loved the 2D sprite-work of the older games) but other than that things seem to be coming together nicely. Bloodstained is coming from a great pedigree and the game has been in development for a very long time now so I’m cautiously optimistic.” Continue reading Most Anticipated Games of 2019

12 Months, 12 Games: January – LA Noire

“One of the great features of LA Noire and also its most impactful for me was the motion capture of the bodies when you were undertaking your investigations and the very real, physical effect this had on me when playing this ‘game’. Because, the bodies looked so life-like and your interaction with them closely resembled how you would touch and handle another person there was a level of resonance and connectivity beyond anything I had experienced before and to this date with more modern titles and releases.” Continue reading 12 Months, 12 Games: January – LA Noire