“Fashion, I’ll readily admit, a notion outside my usual repertoire of skills in life. Call it a gender impasse, I do very much embody the notion of a man who likes his clothes comfortable and practical above all else regardless of seasons and styles. If a T-shirt is cool, it’s cool for a year or a decade, fashion for me is very much timeless” Continue reading 30 Day Challenge Day Twenty Nine: You’re an anime/cartoon character now! What outfit are you always wearing?
“Certainly, there is an almost implied, intrinsic link between comic books and manga and the video game industry and fandom. But here is my contentious point, in truth, I have never really enjoyed or found them to be an appealing art form. With the greatest respect to all those who enjoy them and their merits, it has never been a particular style that has connected or resonated with me” Continue reading 30 Day Challenge Day Eleven: Favourite manga or comic book series?
“Equally, beyond the narrative structure, a great deal of praise is quite rightfully directed towards this game for the portrayal of the human condition, a somewhat vague notion but one in this context that relates to the various stages of the human existence in terms of growth, mortality, emotionality and conflict amongst others. From the opening moments of the game you find yourself as a child, protected by the confines and restrictions of the forest, who through circumstance and legend finds himself on a journey beyond the confines of anything he has known, to the world out there and the many dangers and challenges that present themselves.” Continue reading Video Game Literary Classics: The Legend of Zelda – Ocarina of Time
“With a plethora of exhibits and attractions to enjoy and entertain, from the panels and platforms for the performing artists to a whole range of merchandise stands selling everything from gaming statues to scented candles and bath oils and everything and anything in between. For better or for worse, Comic Con represents an opportunity for fans of a broad spectrum of genres to come together to find commonality and cause with those of a similar disposition, to express themselves in costume for example to whatever degree they wish. ” Continue reading Comic Con London 2019: Bag of Swag
“Money, wealth could be use for its intended and recognised real world application not to extend your health, with the associatory cost/benefit decision-making process, to conserve your resource to utilise and bargain for at a later date or consume in the here and now and enjoy the brief satisfaction found.” Continue reading Financial Incentive and Reward in Video Games: Part One -The vaults of history.
“There is something, refreshingly quaint of a company that champions the physical presence and appeal of a flagship store of this type even if there is a logical argument to then increase the physical presence beyond a single city.” Continue reading Gifts from America
“Indulging in the various merchandise of Nintendo’s franchises, it’s surprisingly easy to almost lose yourself in the nostalgia of the occasion, however as a retail store Nintendo World provides as a purveyor of its current platforms, an assortment of titles and hardware available to buy.” Continue reading Visiting Nintendo World, New York City.
“In riding a horse, we borrow freedom.” ~ Helen Thompson My first, emotional, companionship connection to a mount, certainly in the digital gaming era came through Nintendo’s 1998 seminal title Ocarina of Time and the bond you forge through adversity and perseverance with Epona from captivity to conquest. To conceptualize this moment it wasn’t the first time I remember riding an animal or beast in a video game, that left a lasting impression. Indeed the earliest memories I have go back to Golden Axe and riding one of the dragon mounts captured through combat. Or perhaps earlier as Mario riding … Continue reading My Noble Steed
The era of the CD in console gaming brought us many new experiences as console gamers; FMV’s, loading screens, scratch management and so much shovel-wear that many of us still have nightmares to do this day (thank you Jumping Flash), … Continue reading Demo-lished: The state of play before you pay
“Life and death matters, yes. And the question of how to behave in this world, how to go in the face of everything.” – Raymond Carver (Spoiler Alert) Gaming as a form of entertainment and story telling has evolved in a significantly … Continue reading Life & Death: Gaming’s Moral Choices