The Art of Detroit: Become Human Digital Review

“There is a certain, synergetic inevitability between the original game of its name sake and The Art of Detroit Become Human released as a deluxe digital package alongside a soundtrack and the title itself. I adore the physicality and primal joy of opening and enjoying physical art books, a welcome addition to any title that allows you to explore and enter the worlds of these digital realms. ” Continue reading The Art of Detroit: Become Human Digital Review

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IT: Chapter Two – Review

“There was a certain sense of duality that permeates throughout the film, the adults rushing towards their destiny to confront Pennywise whilst the children have opportunity to shape and reveal the cause of this drive through the use of scenes that fit into and expand upon the events in the original movie.” Continue reading IT: Chapter Two – Review

Detroit: Become Human Review

“We observed the notion in Beyond: Two Souls your decisions had repercussions on the outcome, certainly this concept has evolved and expanded in Detroit: Become Human with every decision and action in the entirety of the campaign having a major effect on the final outcome.” Continue reading Detroit: Become Human Review

12 Months, 12 Games: August – Valiant Hearts

“Utilising a living comic book presentation style with an artistry and aesthetic more akin to the printed page, Valiant Hearts plays unlike a normal traditional Ubisoft studios title you might expect, narrative is key and at the heart of this expansive and encompassing tale that encapsulates many of the great battles and conflicts of this period from the declaration of war with the assassination of the Archduke Ferdinand of the Austrian-Hungarian empire to the Battle of the Somme and across the Western Front.” Continue reading 12 Months, 12 Games: August – Valiant Hearts

The Middle Ground and the Importance of Discourse

“Over the last twelve months, I have attempted to chart a centrist path through these conflicting ideologies in my work and creativity, discarding the fringes of both opposing tribes and finding common consensus and discussion with writers and creators on both sides of the conversation.” Continue reading The Middle Ground and the Importance of Discourse

Guilty Pleasure – Final Countdown

“I’ve always held a certain penchant for science fiction, in whatever guise or form it presents itself. The allure of the future and progression, ever forward and upward into the cosmos or the realms of our imagination. I adore the ideas this genre presents, the infinite array of possibilities to explore and discuss, to break down and moralise over, one of which of course is the notion of time travel and the various quandaries and perspectives taken in such an event. Final Countdown is at its heart a narrative fixed around the morality of time travel and the impact of your actions on historical settings and your present day circumstance. ” Continue reading Guilty Pleasure – Final Countdown

Capcom Design Works Early Days – Book Review

“Hey, take it easy. My name is Leon. I’m under the President’s order to rescue you” Leon S. Kennedy, Resident Evil 4 Continuing a celebration of Japanese gaming and culture in August following our recent trip to the Manga Exhibition … Continue reading Capcom Design Works Early Days – Book Review

Manga Exhibit,The British Museum

“As an art form that pertains to originate from the 12th century, and whose prominence and cultural impact grew with a cultural expansion in the 18th century, whilst in the UK we perhaps incorrectly view Manga as an art form through the prism of its expansion into western culture around the time traditional comic book art developed following the post war era, as a practise its origins can be traced over hundreds of years, fitting then to attend an exhibition at the British Museum and explore the origins and expansion of this creative approach into the mainstream zeitgeist.” Continue reading Manga Exhibit,The British Museum

London Film and Comic Con 2019

“This show was definitely more centred around the guests and actors they had attracted from a variety of genres and shows. It fulfilled my intention of meeting a number of Star Trek stars this year in addition to attending and enjoying the various panels, an added bonus.” Continue reading London Film and Comic Con 2019

Sick Day Saviour

“I decided to tackle this challenge in the form of a personal log completed by Commander Shepherd following the spread of a virus aboard the Normandy and the conflict felt by the hero of the Mass Effect saga as his love and paramor Ashley Williams is inflicted to find a cure and save the day. I’ll concede there was a temptation to draw on some of the beats or emotions expressed during the sequence of events where Ashley was injured in the third game however I wanted to attempt something original and so created a fictional virus spread aboard the ship drawing parallels to some of the fervent nationalism in politics and the division between the human and alien species in this fictional universe. I look forward to checking out my competitors entry and if this my only participation in this event it was fun to flex my fictional writing skills.” Continue reading Sick Day Saviour